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Posted By

Luca
on 2010-12-16
19:42:38
 Re: Vertical splitting

I remember that TLC has been a sort of pioneer about FLI mode on Plus/4 wink

I really did not expect that strong limitation: the gain in having a real bitmap with its own color map is, of course, to have several colours, the malachite's graphic you can see in my specimen is a good example. Following my method, I have no troubles in the bitmap side, but I'm not able to avoid the two badlines, even when perfectly timed with the screen, as I shown. With your method, badlines are off, but even assigned $ff14 before, valid both for text and pic, the colors must be those in the very first row (MultiBotticelli: $7800-$7827/$7c00-$7c27).
How sad, I must declare defeat on the higher target
If I wanna display an effect+a bitmap, the effect must lie in the bitmap itself. Otherwise: 1, accept badlines (haaaard...); 2, reduce colors in the bitmap (but more than 256 chars and save of text area's charset); 3, use the same charset for both compressed graphics and effect.

Edit: of course, a STX $FF06 in the last 4 cycles available before a badline occurs does not work because $FF1E >> #$B0, right? :(



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