Login
Forum Help



Post Your Message
="hidden" name="cat" value="Programming">
Username: (Login)

Topic:
Message:
 


Previous Messages
Posted By

Fuzzweed
on 2024-11-27
03:00:31
 Re: Bad lines

Thankyou. This is the info I need. I will look at the link too, I haven't seen this yet it looks very useful

Posted By

gerliczer
on 2024-11-27
00:43:52
 Re: Bad lines

The CPU always does your stuff, so it is the TED which causes the badlines. Badlines are those where TED reads the character/colour map or the colour/luminance map. These are the last two lines of a character row and the last two before the topmost one. You can do splits in badlines but you must do it carefully. Have you studied the Ultimate Map, yet?

Posted By

Fuzzweed
on 2024-11-26
18:31:26
 Bad lines

So reading through here I think I understand a badline is where the CPU, or maybe ted is doing its own stuff, so you're short on cycles for your own use.

If I'm doing a raster screen split I assume I should make the split NOT on a bad line so I have most cycles available to run the interrupt handler to make a cleaner split.

So if my visible screen range is ~$04 to ~$CB how do I know which ones are 'safe' to use. Is there a list?
Or possibly I'm completely wrong about all of it....


Copyright © Plus/4 World Team, 2001-2024. Support Plus/4 World on Patreon