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Posted By

KiCHY
on 2020-02-13
13:32:16
 Re: Atic Atac update

Meanwhile in other parts of the world...
http://www.indieretronews.com/2020/02/atic-atac-could-this-ultimate-play-game.html?m=1

Posted By

Stinaris
on 2020-02-11
13:36:20
 Re: Atic Atac update

MMSZ - could be a bit tricky. I’ve already completed 2 rounds of optimisation. I feel more coming in.
LUCA - lol

I was thinking about releasing it as a cassette with the Wizard and Serf graphics being loaded in once selected.

There’s also some possible optimisation with the map handling routines.

We shall see. :-/

Posted By

gerliczer
on 2020-02-11
10:18:20
 Re: Atic Atac update

I wonder if it could be released as a cartridge game. The game would have 16k or even over 31 for code and static data, and all memory would be available to work with. Although I understand the joy of the challenge cramming everything into 16k altogether.

Posted By

Luca
on 2020-02-11
09:24:17
 Re: Atic Atac update

Go Stinaris! ♫ U gotta fight / for few bytes! ♫

Posted By

MMS
on 2020-02-11
08:56:11
 Re: Atic Atac update

Seems you will have hard time implementing all these into 81 bytes happy
AFAIK as I know it is a 48K game on ZX Spectrum.

Posted By

Stinaris
on 2020-02-11
05:25:05
 Atic Atac update

An Atic Atac update.
Memory is getting tight, 81 bytes left.
Added player shooting.
Pick up of items including weapons and keys.
Killing bosses e.g. Dracula is now possible.
Meanies now materialise.

One little issue when falling down the trap door which can be seen in the video.

Still to add
Sound
Game completion screen
Player materialising
Player shots killing meanies
Meanies reducing player health.
Death sequence

https://www.youtube.com/watch?v=ZPXlrTP-EOk


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