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Posted By

orion70
on 2024-09-24
03:07:04
 Re: Italian adventures (was: [solved] I passi della Regina, Italian adventure)

Great stuff happy Next step: learn Hungarian or German and keep solving those wink

Ahahah nope, I'm way too old for those twists grin

As for other adventures in English, I'll try them from time to time, also creating hints entries wink

Posted By

Csabo
on 2024-09-23
10:48:51
 Re: Italian adventures (was: [solved] I passi della Regina, Italian adventure)

Great stuff happy Next step: learn Hungarian or German and keep solving those wink

Joking aside, if you're having fun with adventures, there's plenty of English language ones waiting to be solved. I'll reiterate that they need Hints more than they need complete Solutions. The best way to come up with those is to play, and when you bump into a problem that you don't immediately know how to overcome, note that down for a hint. Then, once you know the answer... you can answer it happy

Posted By

orion70
on 2024-09-23
10:24:47
 Re: Italian adventures (was: [solved] I passi della Regina, Italian adventure)

DONE :)

Avventura sul Pianeta X

Also uploaded the map.

Overall, an average adventure (being in 16k plain BASIC). At least, the map is linear and there's a two-words parser. On the downside, it's WAY too simple, and you cant't EXAMINE things :/

Posted By

Csabo
on 2024-09-21
14:44:05
 Re: Italian adventures (was: [solved] I passi della Regina, Italian adventure)

Excellent progress... BTW this means that there's only one unsolved, Italian language game left wink

Posted By

orion70
on 2024-09-21
13:49:54
 Re: Italian adventures (was: [solved] I passi della Regina, Italian adventure)

Yes, you really should open a new thread, if you want to talk about your creations. Thanks.

[EDIT]

La Città del Futuro provided with a map and complete solution :)

[EDIT 2]
There's something strange with the assertion "brand new, all in Italian" about the TI99/4A original of this adventure. Frequent grammatical errors, including the intro request to "premere una chiave" (wrong translation of "press a key") makes one wonder if there was an English original. Other cons include: taken objects do not disappear, no inventory, no "look" command to redo description, frequent unavoidable deaths, garbage map, etc. Last, you have to input one word at a time ("vai" then "nord"), which is a terrible limitation by itself.

Posted By

Harry Potter
on 2024-09-19
15:28:00
 Re: Italian adventures (was: [solved] I passi della Regina, Italian adventure)

Smir 3, 1/C64's database file is down by 36.4%. happy I want to bring that number up to 40% before continuing. Any ideas on how to buy more compressibility of text? Or possibly some optimizations about which I don't know?

BTW, I'm sorry about continuing to post here. Should I make a new thread for this? Or should i just shut up?

Posted By

orion70
on 2024-09-19
08:00:47
 Re: Italian adventures (was: [solved] I passi della Regina, Italian adventure)

Cool! Yeah, TBH while I was happy to see new games for the platform, the adventures themselves were a little disappointing. The graphics are really nice though!

Yep, I think that back in the 80s we forgave a lot about the game mechanics, if graphics were evocative enough .

On that note, I saw that Baby Blues was today's Game of the Day with no solution... So I wrote one up, added hints and a map as well. I always say that Hints are more important that Solutions.

Agree, unfortunately I'm both too lazy and limited in spare time to create them happy

To complete the DJ Software Adventures panorama, today I added the complete biligual solution for Excalibur (play-tested). Also, I formatted all solutions in two-column mode.

Posted By

Csabo
on 2024-09-18
15:50:20
 Re: Italian adventures (was: [solved] I passi della Regina, Italian adventure)

Cool! Yeah, TBH while I was happy to see new games for the platform, the adventures themselves were a little disappointing. The graphics are really nice though!

On that note, I saw that Baby Blues was today's Game of the Day with no solution... So I wrote one up, added hints and a map as well happy I always say that Hints are more important that Solutions happy

Posted By

orion70
on 2024-09-18
11:36:24
 Re: Italian adventures (was: [solved] I passi della Regina, Italian adventure)

Aaaaand... Here we are with the complete, verified solution(s) for

La Casa

As a sidenote, playing with these adventures I realized all their plusses and limitations. In general, graphics are well done, almost identical to the original Spectrum ones and evocative of the period; also, some of them contain animations (vote: 7.5). Conversely, I must say the parser is not so good: it's very rigid, and you have to input exactly what's expected, otherwise you are welcomed with a generic "you can't" message (vote: 5). The plots are generally well thought, and I think they could solicit the young adventurers' minds back in the wonderful Eighties (vote: 7). BUT, the realization is quite poor, with only elementary puzzles, made a little more difficult by the aforementioned limited parser (vote: 5). Music is present, and well done, only in Sire Fire (vote: 7.5).

Overall, mixed feelings: global vote 6.5 for all the adventures in the series, sauf Sire Fire because I liked the intro music (overall, it's a 7).

The last solution, for the adventure Excalibur, will be given tomorrow.

Posted By

Harry Potter
on 2024-09-18
06:49:36
 Re: Italian adventures (was: [solved] I passi della Regina, Italian adventure)

You're both right, and I'm sorry. It was initially meant as a response to a comment that 16k systems can't do much with text adventures. BTW, I have other solutions to make text adventures more efficient but only if using cc65.

Posted By

orion70
on 2024-09-18
03:21:27
 Re: Italian adventures (was: [solved] I passi della Regina, Italian adventure)

Yep thanks Harry, but I don't think this is the appropriate thread. You really should open a new one, where people could discuss news and features about your tool. This thread is about solutions for Italian text adventures, and compressing 16k ones was only a side note happy

[EDIT]
Meanwhile, Bronx was completed with the English solution (played through and verified).

Posted By

Luca
on 2024-09-18
02:41:51
 Re: Italian adventures (was: [solved] I passi della Regina, Italian adventure)

Harry Potter, that's interesting indeed, as already read in the famous thread about this argument. Though have to say, I don't fully understand the topic here, where @orion70 is basically handling his own solutions – not coding or releasing them – of adventure games. Good to know, anyway.

Posted By

Harry Potter
on 2024-09-17
19:15:12
 Re: Italian adventures (was: [solved] I passi della Regina, Italian adventure)

BTW, the program helped the size of the C64 version of my Smir 3, 1 text adventure's database file by 35.5%. That's not much but is something. happy Right now, i have the allotment of 128 one-byte tokens stuffed. I still have 128 two-byte tokens, though. I'm wondering if there are any more ideas I can implement to both PrintTok2 and PrintTok1. I really want to bring the number to 40% before calling in PrintTok2. happy

Posted By

Harry Potter
on 2024-09-17
18:59:11
 Re: Italian adventures (was: [solved] I passi della Regina, Italian adventure)

orion70: I'm glad you're interested. The files are at the link I gave you. I wanted to finish by saying that version 006 makes available up to 64 one-byte tokens and 128 two-byte tokens, while 007 128 one-byte tokens and 128 two-byte tokens. It will work on most CBM, Apple2 and Atari 8-bit targets. The latter also supports some control characters. I'm planning the following for PrintTok2:

* Many forms of literal compression, including 5- (like Z-Machine's), 6- and 7-bit variants
* Automatic compression
* A form of BPE, where, if not compressing literals, 16 one-byte tokens are to provide an offset to a repeated two-char fiield that was repeated up to 16 bytes ago
* In a variant like v. 006, 26 more tokens in the range for CBM models of 0x61-0x7A.

If you have any other ideas to improve PrintTok, I ask you to reply.

Posted By

orion70
on 2024-09-17
13:58:26
 Re: [solved] I passi della Regina, Italian adventure

Excellent! Will upload the map for the Innuh's Pyramid, and a very nice graphic one (not mine) for Bronx.
BTW, the solution for Bronx adventure (in Italian only for now) was also uploaded:

Bronx

Posted By

Csabo
on 2024-09-17
12:03:49
 Re: [solved] I passi della Regina, Italian adventure

How can I upload a JPG map of an adventure game (or *any* game for that matter)?

Use the site uploader feature (first thing listed on the Features page). For clarity, please name the files so that anyone can understand what they are (e.g. "two_days_to_the_race_map.jpg" instead of "001.gif") happy Or alternatively you can zip it with a text message added.

Posted By

orion70
on 2024-09-17
11:49:16
 Re: [solved] I passi della Regina, Italian adventure

Interesting, thank you Harry, looks like magic happy. Will stay tuned form more info & news.

Also, I have just entered the complete solution(s) for both English and Italian versions of Innuh's Pyramid, providing the original TI99/A description of the game as a bonus track wink:

Innuh's Pyramid
La piramide di Innuh

Posted By

Harry Potter
on 2024-09-17
11:29:59
 Re: [solved] I passi della Regina, Italian adventure

orion70: I have a way to increase the amount of text that can fit into a 16k computer. It can't help with text adventures already created but can work on new text adventures if they use it. Unfortunately, it currently only has ports for cc65 and Super C, and Super C is for only the C64 and 128. It's also limited in that it only works on tokens and can't compress for you. The program is called PrintTok1 and is a way to print out strings compressed as described. It doesn't yet compress literals, but I'm working of PrintTok2, which will provide many methods to compress literals and the ability to compress automatically. I'm also thinking of providing a sort of BPE, where 16 values can act as a reference to a previous two-character block. And the strings are actually stored in memory compressed, so it would be like buying more RAM. You can find the cc65 version at https://sourceforge.net/projects/cc65extra/files/ui/ and the Super C version at https://sourceforge.net/projects/cc65extra/files/supercstuff/. I will come back with more: I have to leave now. happy

Posted By

orion70
on 2024-09-17
11:09:32
 Re: [solved] I passi della Regina, Italian adventure

Sorry if I'm abusing of your patience... How can I upload a JPG map of an adventure game (or *any* game for that matter)?

Posted By

Csabo
on 2024-09-17
10:08:52
 Re: [solved] I passi della Regina, Italian adventure

Maybe there's some sort of latence.

Ah, I see - indeed there is, good eye happy Because of how resource intensive it is to query those, and how infrequently the data changes, the solutions list is cached/refreshed once a day. If you add something to a program, it'll show up on the list within 24 hours. (There are a few other pages that do this, e.g. the HOF.)

Posted By

orion70
on 2024-09-17
09:45:34
 Re: [solved] I passi della Regina, Italian adventure

If someone is adding a full solution to a previous unsolved game, the right thing to do is to edit that existing entry happy (But even if someone doesn't do that, I'll just eventually delete the now obsolete entry.)

Perfect, it's exactly what I did. I thought that the Solutions list would have been immediately updated. Now I see it is. Maybe there's some sort of latence.

However, that doesn't mean that the [ add solution ] link on the game's page shouldn't be there; someone could very well want to add Hints to a still unsolved game.

OOOK, now I understand why it's still there, thx happy

Posted By

Csabo
on 2024-09-17
09:30:06
 Re: [solved] I passi della Regina, Italian adventure

I might be misunderstanding your last paragraph. I think you're talking about a usability issue on the site, so let me clarify that part. A "solution" is just a category of "note" that can be added to any game. One game can have many solution entries. We usually add a "solution" with the description Unsolved so that the game can actually show up on the Solutions list.

If someone is adding a full solution to a previous unsolved game, the right thing to do is to edit that existing entry happy (But even if someone doesn't do that, I'll just eventually delete the now obsolete entry.) However, that doesn't mean that the [ add solution ] link on the game's page shouldn't be there; someone could very well want to add Hints to a still unsolved game.

Gosh, this sounds overly complex when I explain it like this happy I hope it clears up the issue. If not, please let me know what you meant!

Posted By

orion70
on 2024-09-17
03:36:50
 Re: [solved] I passi della Regina, Italian adventure

Thanks Csabo. I also tried it, and must agree with you sad. As a partial justification, unfortunately most 16k adventures are *very* limited in parser, map, and complexity, due to memory costraints.

Also, I notice that the game is still marked as "Unsolved", and that there are two fields dedicated to the solution. One is "solutions", which ususally holds the "This game does not yet have a solution" etc. message, in three languages. The other one is recalled upon pressing the "add solution" button just under the main game presentation. I think this is an issue, as normally one would edit the former field I cited, not the latter.

Posted By

Csabo
on 2024-09-16
17:05:19
 Re: [solved] I passi della Regina, Italian adventure

Nicely done happy Speaking of solutions, a few days back Merlin's Quest was the Game of the Day, so I played through it. It's... poor, very poor actually. The votes on that one are baffling: as of this writing, it has some 6-7-10 points. I suspect folks looked at it once (or just looked at the screenshots) and figured "this looks like a cool adventure". In reality, the game has no puzzles, aimless, buggy... Oh well. We move on happy

Posted By

orion70
on 2024-09-16
10:35:07
 Re: [solved] I passi della Regina, Italian adventure

Here you are happy

Complete and verified solutions for both English and Italian version of Two Days to the Race (Tra Due Giorni la Gara), another excellent effort by Davide Bucci:

Two Days to the Race
Tra due giorni la gara

(working on some more wink)

Posted By

Csabo
on 2024-09-06
07:56:46
 Re: [solved] I passi della Regina, Italian adventure

Well done! I think for folks who don't speak the language this won't be of much interest.

If you're up for it, there's more happy

Posted By

orion70
on 2024-09-17
13:59:47
 Italian adventures (was: [solved] I passi della Regina, Italian adventure)

Hi there, only to let you know that the Italian version of the excellent "i passi della regina" (the Queen's footsteps) has been enriched with the complete and verified solution.

Also, I added the Author's notes for this Adventure, and for the other one by Davide Bucci (Italian version), i.e. "tra due giorni la gara" (Two days to the race).

Enjoy!


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