| Introduction | Two Days to the Race, a story of high (steam) pressure.
From the Author's website:
Two days to the race is an interactive fiction game developed by Davide Bucci in 2018-2021 with the Adventure Writing System. The gameplay takes place in a somewhat steampunk Turin at the beginning of the twentieth century. |
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| Two Days to the Race | |
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| Author's Notes | Your name is Emilia Vittorini, You're the daughter of Augusto Vittorini, who founded the Industria Torinese Automobili (ITA) with his brother Tullio. Your father is abroad trying to raise funds, but something went wrong and you heard your uncle coming back slamming the door. Your mission is to find what happened and how you can help your family. I will be your ears and eyes. Good luck.
An interactive fiction game is based on commands typed in a relatively natural language. Here are some hints:
look: describe again the location where the player is present examine object: describe the specified object north or n or go to north: moves to the north, if possible. Other directions are s, e, w, up, down. The command bye allows to exit from the game and restart well... it restarts it. You can take objects that you "notice" and you can have a list of carried objects with inventory.
The following abbreviations are available:
l for look x or ex for examine i or inve or inven for inventory
The game is divided in parts. When you complete one of them, you will get a code that allows to immediately jump to the beginning of the next part. Write down that to resume the game in the future.
It is not possible to save or load the game, so passwords are important. Let me know about typos, errors and bugs in the game! |
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| Solutions - Complete | get money open closet x closet x box get goggles s w x desk x envelope e d x cat talk cat w x pictures x blueprints s e e talk uncle w n e x pantry get anchovy w x bowl put anchovy u w x bed x desk x bed get letter x letter read letter e d s x piano play piano s x cabinet get key e e x 101 x 51 wear goggles drive 51
code for part 2: SHIBBOLETH RAMASSIN
[in Piazza Carignano] x kiosk buy newspaper read newspaper s w talk keeper give newspaper to keeper n u x engravings s x statues s x papyri open door x mechanism n n d s s w x mummies x sarcophagi w x sphinx n x statues n x desk get paper e get pencil w s s e e n x panel copy hieroglyphs n u s s open door w w
code for part 3: SHIBBOLETH BOGIANEN
[in via Pietro Giuria] e n e e x chalk x cabinet x lock w s x blackboard s e x bench get matches x test tubes get ferric chloride w n n e put ferric chloride on lock get coat x coat get key w w s s d s get lamp get shovel n e x coal x cover open cover turn on lamp d e e s w open door s w w w x bottles x morphine e e
code for part 4: SHIBBOLETH BOJAFAUS
[in a wagon] get up l d s e x bench get lighter e s x wagon open door n n x sawdust light sawdust w w s x desk get key n e e s open door e move tarpaulin
final code: COUNTACH! |
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