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The Adventures of Emilia Vittorini
Two Days to the Race | The Queen's Footsteps | Silk Dust
[ Tra due giorni la gara ] | I passi della Regina


Introduction
"Tra due giorni la gara", una storia ad altra pressione (di vapore).


Tra due giorni la gara (Two days to the race)
Title:Tra due giorni la gara (Two days to the race)
Original version:Two Days to the Race
Category:Game/Adventure
Release Date:
Language:Italian
Size:64K
Machine:PAL & NTSC
Code Type:Machine code
Distribution:Freeware
Game ending type:Has an end, game ends
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Written by:Bucci, Davide
Uncredited (Additional code by):Luca
Notes:Developed with Aristide Torrelli's Adventure Writing System (AWS) and ported into a C source to be exported to different platforms. The intro plays an excerpt from "Come le rose" (1918).
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Tra due giorni la gara Title Screenshot

Tra due giorni la gara Screenshot


HVTC
Two Days to the Race


Author's Notes
Your name is Emilia Vittorini, You're the daughter of Augusto Vittorini, who founded the Industria Torinese Automobili (ITA) with his brother Tullio. Your father is abroad trying to raise funds, but something went wrong and you heard your uncle coming back slamming the door. Your mission is to find what happened and how you can help your family. I will be your ears and eyes. Good luck.

An interactive fiction game is based on commands typed in a relatively natural language. Here are some hints:

look: describe again the location where the player is present
examine object: describe the specified object
north or n or go to north: moves to the north, if possible. Other directions are s, e, w, up, down.
The command bye allows to exit from the game and restart well... it restarts it. You can take objects that you "notice" and you can have a list of carried objects with inventory.

The following abbreviations are available:

l for look
x or ex for examine
i or inve or inven for inventory


The game is divided in parts. When you complete one of them, you will get a code that allows to immediately jump to the beginning of the next part. Write down that to resume the game in the future.

It is not possible to save or load the game, so passwords are important. Let me know about typos, errors and bugs in the game!

I drawn some artwork for the game and I really enjoyed crafting the load screen for the C64 and for CGA MS-DOS. I learnt to appreciate the C64 colour palette, by the way. I've been puzzled by the absence of saturated colours such as a bright red, but I understood that it allows to blend beautifully colours together and it's really useful (figure 7 or video 1). I have also been pleased of the results I got with CGA graphics (figure 8) and with the classic "cold" palette i.e. black, cyan, magenta and white. It has been really fun to draw with those constraints!

By the way, the C64 loader recognizes automatically from which device it has been loaded and continues loading from it. I have a C128D with an internal floppy that is device 8 and a SD2IEC that is device 9. It is frustrating to see how many loaders (even for games developed recently) only load from device 8. They give me an error if I try to use them with my SD2IEC!


Solutions - Unsolved
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