| Winter Olympics | |
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| Covers |  Cassette Cover (Front) |
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 Cassette Cover (Back) |
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 Cassette Cover (German, Front) |
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 Cassette Cover (German, Back) |
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 Cassette Cover (QuelleSoft, Front) |
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 Disk Cover (Front) |
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 Disk Cover (Back) |
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 Cassette Cover (Playsoft, Front) |
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 Cassette Cover (Playsoft, Back) |
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| Physical Media |  Cassette |
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 Cassette (No System Stamp) |
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 Cassette (Quellesoft) |
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 Cassette (German) |
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 Disk |
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| Image Gallery |  Titlescreen  Events menu  Speed skating  Ski jump: launch  Ski jump: landing  Cresta run  Slalom  Curling  Downhill skiing
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| Event 6 Downhill Skiing Bug | The Downhill Skiing event, the last one in the game, crashes once the player reaches the finish line. This occurs because the developer presumably made a mistake in saving the final working copy of the game, which was shortened in memory, resulting in the omission of the code that plays the victory jingle.
Possibly, during the testing of the release on tape of the game, the testers used to verify the correct working of the overall code by simply loading and playing the events in the linear sequence as they had been recorded on the tape. With no further (and smarter) checking, they first loaded the Slalom event (Event 4), then the Curling event (Event 5). But Event 5 occupies the memory from $1000 to $2D2D, leaving unchanged the rest of the code coming from Event 4. Next in the loading sequence is Downhill Skiing (Event 6). Playing the game, once the finish line has been reached, the code calls the virtually missing music routine, which would eventually make the game crash. This does not occur because the requested subroutine lies in the untouched slice of the memory since the loading of Event 4: the jingle plays, and the code continues to go, as a false positive case.
The game allows to play a given event out of the linear sequence. Playing Event 6 directly, or playing it after an event that would overlap the music routine located in $380E taken in by a previous loading of Event 4 or Event 1, causes a game crash at the finish line.
Playing the disk version, always occurs into the Event 6 crash, due to the way the files have been saved on the disk: all the files have been saved from $1000 to $3FEF, regardless of how large they originally were, adding a disk loader routine. For this reason, the eventual music routine possibly left in memory gets overlapped for sure at any newly loaded event.
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| Commodore Computing International Review (August 1986) | Winter Olympics is another attempt to capitalise on the sports simulation market, this time by Tynesoft. It features six events; speed skating, ski jump, crest run, ski slalom, curling, and down hill racing. In Speed Skating, you control your skater's leg motion with two keys, one for right and one for left. If you press them too fast, your skater gets out of swing and slows down. A computer pacer skates on the bottom of the split screen display, to help you "gain that fastest time of the day". Ski Jump has you risking life and limb trying to jump as far as possible off a long jump ramp. This is the most unrealistic of all the events. Cresta Run puts you sledging down the run, trying to compensate for your body weight when going around the corners. If you under compensate, you go flying into the trees! Painful! Ski Slalom is a standard slalom event, trying to ski through every gate as fast as possible to gain maximum score. Curling is quite fun. You position your player on the ice, and then hit the space bar, or the fire button to release your stone. The winner is the best of three games. Down Hill is identical to Slalom, except with no gates. Just avoid hitting those trees! Although this game is not superb when it comes to the graphics, or the sound for that matter, it is nevertheless fun to play. Playability could have been improved, and so could the instructions, but overall this must be one of the very best sports simulation programs on the C16.
Graphics: 3/5; Sound: 3/5; Playability: 2/5; CCI Rating: CRISP
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