| White Max | Title: | White Max | Category: | Game/Action | Release Date: | 1985-08-09 | Language: | English/Hungarian | Size: | 16K | Machine: | PAL & NTSC | Code Type: | Basic + Machine code | Distribution: | Commercial/TA | |  | Code by: | TomHX | Notes: | Walk around on a randomly generated maze, collecting items and avoiding cactii. |
User Rating: 5.9/10 (4 votes)
| 
 |
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| Description | Facts collected from an interview:
- This was the author's first finished piece of software, development took about 2 months. This included learning how to program the machine. - The gameplay is borrowed from a VIC-20 game called Black Max. - White Max was commercially sold by "Inter GM" (a firm in Kaposvar, Hungary), for around 200-300 HUF. The author received a one-time compensation of around 8000 HUF. - The music (La Marseillaise) was chosen "at random": the author knew that by heart and he needed some music. - Development was done on a monochrome monitor, which explains the somewhat odd and occasionally hard to see colors.
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| Gameplay | Gameplay rules:
To pass each level you must collect: - at least 6 BRICKS (tégla) - at least 4 MEN (ember) - at least 1 BOMB (bomba)
At the end of each level, bonus multipliers can be earned: - collecting 7 or more WALLS (fal) gives a 2X multiplier - collecting exactly 6 BOXES (doboz) gives a 3X multiplier - collecting exactly 10 BRICKS (tégla) gives a 4x multiplier - collecting 8 or more BOMBS (bombs) gives a 7X multiplier
The game finishes under two circumstances: when the time ticks out, and when all the bombs are out due to their explosion one by one. Here follow the causes which can perturb those two events: - catching a cactus does also subtract a variable amount of remaining time; basically, whichever the time was X before catching a cactus, it becomes (X-1):600; - bombs explode one by one, in an increasingly shorter period of time as the level increases; their collection is considered valid only if they are about to explode, otherwise the disadvantageous result is to shorten the time in which all the bombs have exploded.
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