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Savage Island +4
Title:Savage Island +4
Original version:Savage Island Part One
Category:Game/Adventure
Release Date:
Language:English
Size:64K
Machine:PAL & NTSC
Code Type:Machine code
Distribution:Freeware
Game ending type:Has an end, game ends
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Released by:Legion Of Doom (LOD)
Additional code by:Csabo
Notes:Bugfixed and improved version of both parts of the adventure.
  External links:
    C64 release

User Rating: 8.3/10 (10 votes)
User comments: Read comments
Savage Island +4 Title Screenshot

Savage Island +4 Screenshot


Effects
PartEffect nameParametersNotes
256k Support On 256k machines, the two parts can be played one after the other, plus the images are cached.


Release Notes
Bugfixes:
  • The colors were wrong. It's the most obvious fix.

  • GET ALL/DROP ALL command was buggy. There was a table containing a flag whether a particular object is moveable, these tables were never entered.

  • The QUIT command used to hang the machine. Now it properly resets.

  • In part two, there was a fatal bug that made the game impossible to complete. This was fixed by Litwr.

  • In part two, the last 10 or so pictures were simply missing, and also made the game impossible to complete. These were restored from the C=64 version.

  • In part two, when the player died, the wrong picture was shown.


Additional features:
  • Rendering engine improvement. Pictures and text are drawn about twice as fast.

  • Picture caching. On 256k machines, all pictures (except dynamic ones) are cached. On stock 64k machines, two or three pictures are cached. When pictures are restored from the cache, they only take about 3 frames to render (vs 60+ frames).

  • On 256k machines, it's possible to play through both parts from beginning to end.

  • After the part two is won, the original game gave a list of codes. This version actually includes the full decoded epilogue.

  • The F keys are set to common commands.


Instructions
There are some system words to control the game:
- SAVE GAME to save your position to the tape, during the hurrican this is not available
- YOHO to save your position anytime (in Part 1)
- INVENTORY to list your objects carrying
- QUIT to give up the game


Solutions - Complete
Here is the complete solution by MCG:

Savage Island Part 1:

(At start you are on a beach by the Ocean. A large stone head is here. You have a watch that counts your steps. Note that you can carry maximum 6 objects simultaneously.)
DROP WATCH
LOOK HEAD (It's weird.)
GO HEAD (On top of the head, offshore is an atoll.)
D (On a beach by the Ocean. A large stone head is here.)
E (On a beach by the Ocean. Palm trees are here.)
GO PALM (In The top of a tree. Coconuts are here.)
GET COCONUTS
D (On a beach by the Ocean. Palm trees are here.)
W (On a beach by the Ocean. A large stone head is here.)
DROP COCONUTS
LOOK JUNGLE (You can see trees, wild animals, vines.)
DIG (How?)
WITH HANDS
LOOK SAND (I see a hole.)
EXAMINE HOLE (Found a bottle of rum.)
GET BOTTLE
S (On a plain.)
GO VOLCANO (On the rim of an extinct volcano. It is had work. Note that you are sweatting, that is salty after volcano climbing.)
EXAMINE vOLCANO (You see a bear and a cave. The poor beast has been trapped in the crater for years and is deficient in a certain mineral that only you can supply. Beware of the bear! When you are sweatting or nervous (look your inventory: there is Sweat), then the bear can sense your smell and it kills you! To avoid this, you have to have a bath in the lake after you have dropped all your objects. Save the game frequently from now on and avoid the bear until you can supply his needs another way.)

GO VOLCANO (In a volcano.)
DROP BOTTLE (You can't carry anything across the lake without assistance.)
GO LAKE (In a lake.)
SWIMM EAST (In a volcano.)
GET BOTTLE
GO CAVE (In a cave.)
EMPTY BOTTLE IN BASIN
E (In a volcano.)
DROP BOTTLE
GO LAKE (In a lake.)
SWIMM WEST (West of the lake on a secluded ledge on the volcano wall.)
GO CREVICE (On the edge of a cliff outside the volcano.)
JUMP (On a beach by the Ocean, a cliff is to the west.)
E (On a beach by the Ocean. A large stone head is here.)
SAVE GAME (Save your position in the game first!)

WAIT (If the hurricane hasn't started, it will. Hurricane Alexis hits island. This time the bear escapes in the cave. At some stage you will hear a CRASH, which is a palm tree falling over. If hurricane is simply too much for you, say "YOHO" to save your position in the game, but you can survive the storm the hard way.)
E (On a beach by the Ocean. When you can not hear CRASH! just go W and E again. Yes, it is dangerous to move in a hurricane but as far as I know you don't have a choice.)
GET LOG (This would come in handy for ferrying goods across the lake.)
W (On a beach by the Ocean. A large stone head is here.)
S (On a plain.)
GO VOLCANO (On the rim of an extinct volcano. The wind is strong, you slide down in the crater.)
GET BOTTLE
GO LAKE (In a lake.)
SWIMM WEST (West of the lake on a secluded ledge on the volcano wall.)
DROP BOTTLE
E (In a lake.)
DROP LOG
HOLD BREATH (Anyway you will die.)
SWIMM DOWN (Above the lake bottom. At Argh! you have to swim up to take a breath, and swim down again.)
SWIMM NORTH (Above the lake bottom. A knife is here.)
GET KNIFE
SWIMM EAST (Above the lake bottom. A small plastic block is here.)
GET BLOCK
SWIMM UP (In a lake. A palm log is here.)
GET LOG
SWIMM WEST (West of the lake on a secluded ledge on the volcano wall.)
DROP LOG
GET BOTTLE
YOHO (To save your position in the game.)

GO CREVICE (On the edge of a cliff outside the volcano.)
JUMP (On a beach by the Ocean, a cliff is to the west.)
E (On a beach by the Ocean. A large stone head is here.)
D (In a tidepool.)
GET WATER
DROP BLOCK
S (On a beach by the Ocean. A large stone head is here.)
DROP KNIFE
S (On a plain.)
GO VOLCANO (On the rim of an extinct volcano. The wind is strong, you slide down in the crater.)
DROP BOTTLE
GO LAKE (In a lake.)
SWIMM EAST (In a volcano.)
GET BOTTLE
GO CAVE (In a cave.)
GO CREVICE (On the edge of a hot rocky cliff outside the volcano.)
EMPTY BOTTLE (You have to wait till the puddle dries and become a pile of salt.)
YOHO

WAIT (The puddle dries and remains a pile of salt.)
WAIT (If it is getting dark then you have to go to secluded ledge to sleep.)
GET SALT
GO CREVICE (In a cave.)
GIVE SALT (Bear eats salt.)
GET RUM (Storm passed.)
GET BONES
E (In a volcano.)
DROP ALL
GO LAKE (In a lake.)
SWIMM WEST (West of the lake on a secluded ledge on the volcano wall.)
GET LOG
E (In a lake.)
SWIM EAST (In a volcano.)
GET ALL
GO LAKE (In a lake.)
SWIMM WEST (West of the lake on a secluded ledge on the volcano wall.)
DROP BOTTLE
DROP BONES
E (In a lake.)
SWIMM EAST (In a volcano.)
U (You climb up, but slide down again. You drop something. You don't get the other side but the log will.)
GO LAKE (In a lake.)
SWIMM WEST (West of the lake on a secluded ledge on the volcano wall.)
GET ALL (Taking bottle of rum and fish bones.)
WAIT (Wait for getting dark.)
SLEEP (Morning!)

GO CREVICE (On the edge of a cliff outside the volcano.)
JUMP (On a beach by the Ocean, a cliff is to the west.)
E (On a beach by the Ocean. A large stone head is here.)
S (On a plain.)
GET LOG
N (On a beach by the Ocean. A large stone head is here.)
GET KNIFE
CUT VINES
GET VINES
GET COCONUTS
D (In a tidepool.)
DROP ALL
S (On a beach by the Ocean. A large stone head is here.)
GET WATCH
E (On a beach by the Ocean. Palm trees are here.)
GET LOG
W (On a beach by the Ocean. A large stone head is here.)
D (In a tidepool.)
DROP ALL
MAKE RAFT
GET KNIFE
GET COCONUTS
GET BOTTLE
GET BLOCK
S (On a beach by the Ocean. A large stone head is here.)
CUT VINES
GET VINES (You need another vines to rebiuld your raft later if it falls apart.)
D (In a tidepool.)

GO RAFT (On a Raft. You can hear a cannon offshore.)
PADDLE (On a raft. Hard to steer this thing! Ocean. Keep on paddling until you see the atoll.)
PADDLE (On a raft. Atoll.)
GO ATOLL (On an atoll. A pirate and a pirate ship is here.)
GIVE BOTTLE (The pirate drops you bandanna and a note.)
GET BANDANNA
GET NOTE (These objects and information are needed for Savage Island Part II.)
READ NOTE (Note says: "What was must be, so send this note we to tell you a word's free!")

GO RAFT (On a Raft.)
PADDLE (On a raft. Hard to steer this thing! Ocean. Keep on paddling until you see the beach.)
PADDLE (On a raft. Beach.)
GO BEACH (On a beach by the Ocean.)
GO CAVE (In a cave. Stalactite in roof.)
LOOK DRAWINGS (You see UFO landing among dinosaurs & a picture of you! Weird.)
MOVE STALACTITE
WITH COCONUTS (The coconut hits the stone and it moves. Crevice in rock and opening in roof are here.)
DROP COCONUTS
GO CREVICE (In a metal lined tunnel.)
N (In a metal lined tunnel.)
W (In a metal room.)
GO FIELD (In a small metal room. The plastic block is glowing now.)
GO FIELD (In a metal room.)
E (In a metal lined tunnel.)
E (In a dimly lit rock room.)
S (In a rock room. The alien machinery is here.)
LOOK MACHINERY (A piece of wire is missing from it.)
N (In a dimly lit rock room.)
W (In a metal lined tunnel.)
S (In a metal lined tunnel.)
S (In a cave.)
S (On a beach by the Ocean.)

GO RAFT (On a Raft.)
PADDLE (On a raft. Hard to steer this thing! Ocean. Keep on paddling until you see the tidepool.)
PADDLE (On a raft. Tidepool.)
GO TIDEPOOL (In a tidepool.)
CUT VINES
DROP KNIFE
DROP VINES
GET LOG
S (On a beach by the Ocean. A large stone head is here.)
S (On a plain.)
GO VOLCANO (You climb the volcano and slide down to crater.)
GO CAVE (In a cave.)
GO OPENING (In a maze of caves.)
W (In a maze of caves.)
N (In a maze of caves. A pile of Bat guano is here.)
DIG
WITH HANDS (You find a 2cm piece of wire.)
GET WIRE
W (In a maze of caves.)
D (In a cave. It is a short cut to get the beach cave.)
GO CREVICE (In a metal lined tunnel.)
N (In a metal lined tunnel.)
E (In a dimly lit rock room.)
S (In a rock room. The alien machinery is here.)
REPAIR MACHINERY
WITH WIRE
N (In a dimly lit rock room.)
W (In a metal lined tunnel.)
S (In a metal lined tunnel.)
E (In a metal room. A caveman replica is here in the case.)
PUSH BUTTON (Case opens. It's alive!)
W (In a metal lined tunnel. The Neanderthal follows you.)
N (In a metal lined tunnel.)
W (In a metal room. Caveman pushes button and a Metallic voice whispers in your mind: VOCALIZE PASSWORD.)
SAY FREE (Password is ok. Metallic voice whispers in your mind: "READY")
GO FIELD (Caveman pushes the button.)

There's a flash from Force Field. Sign appears: "SAVE THIS PASSWORD FOR ADVENTURE 11:" 123 Congrats!

The Part 1 is done successfully.


Savage Island Part 2:

(Metallic voice whispers in your mind: "Vocalize password please")
SAY 123 (In a small metal room. Flash of light you are naked!)
HYPERVENTILATE
GO FIELD (In a metal room. Vacuum!)
BREATHE OUT
E (In a metal lined tunnel.)
S (In a metal lined tunnel.)
W (In a metal lined tunnel.)
W (In a metal room.)
GO FIELD
BREATHE
LOOK HYDROPONICS (Found Plants.)
LOOK PLANTS (Found Flower.)
GET FLOWER
LOOK DISPLAY (You see a Button at bottom and a Neanderthal.)
PRESS BUTTON (Warning: non-transfigured controller of seed specimens has been released Neanderthal says Argh.)
HOLD BREATH
CRUSH FLOWER (Neanderthal sedated!)
BREATHE
DRAG NEANDERTHAL
N (In a metal lined tunnel.)
N (In a red metal room. Control console is here.)
E (In a red metal room.)
DROP NEANDERTHAL
W (In a red metal room. Control console is here.)
WEAR BANDANNA (This is a rayshield to protect your brain.)
PRESS BUTTON (Metallic voice whispers in your mind: "Vocalize password please")
SAY FREE ("Prepare rayshield, PSYCHOTRANSFIGURATION Ready")
PRESS BUTTON (It happens a Flash of light, you feel strange.)
OPEN EYES (In a red metal room. Now your mind is in the Neanderthal's body.)

W (In a red metal room. Control console is here. Me is here.)
LOOK ME (Your body is sedated. A bandanna is found.)
GET BANDANNA
S (In a metal lined tunnel.)
S (In a metal room.)
HYPERVENTILATE
GO FIELD (Vacuum!)
BREATHE OUT
E (In a metal lined tunnel.)
E (In a metal lined tunnel.)
E (In a metal lined tunnel.)
N (In a metal lined tunnel.)
N (In a metal lined tunnel.)
N (In a metal room.)
CLOSE EYES
GO FIELD (In a metal room. You are in a gym.)
OPEN EYES
N (In a metal lined tunnel.)
E (In a control room. A control console and a viewscreen are here.)
EXAMINE VIEWSCREEN (You see a picture of spaceship now orbiting Earth Closeups show Dinosaurs everywhere!)
LOOK CONSOLE (You see a button, dials and a lever.)
W (In a metal lined tunnel.)
N (In a small metal cabin. A soft platform and a small plastic wafer are here.)
GET WAFER (You breathes. Metallic voice whispers in your mind: "Captain's LOG: Wounded in mutiny. Humanoid seed colony not started, giant reptiles must be destroyed for species survival. TimeSwap Plan implemented with ROBOPIRATE as catalyst agent. If you scanning this, are not of THIS TIME then mission can still succeed! I'm jettisoning self from airlock. Good Luck & forgive me for involving you.)
DROP WAFER
S (In a metal lined tunnel.)
S (In a metal room.)
READ DIAL (You see a picture of T-shaped handle picture of an atom.)
LOOK ATOM (It has 8 electrons.)
DROP BANDANNA
LOOK BANDANNA (Nothing special except glowing metallic threads.)
UNRAVEL THREADS
TIE THREAD
TO LEVER
TIE THREAD
TO TREADMILL
GO TREADILL (On a treadmill. A railing is here.)
GET RAILING (You are holding it.)
RUN (The T-shaped handle moves briefly.)
RELEASE RAILING
WALK TREADMILL (In a metal room.)
UNTIE THREAD
GET THREAD
N (In a metal lined tunnel.)
E (In a control room. A control console and a viewscreen are here.)
TIE THREAD
TO ITSELF (You make a metre loop of glowing thread.)
DROP LOOP
GO LOOP (You are teleported. In a metal room. A machinery, a control console and a dark hole are here.)
LOOK MACHINERY (You see the ship's engines, life support & another less obvious device.)
GET DEVICE
READ DIAL (You see the force field reset button.)
PRESS BUTTON
GO HOLE (In a control room. A control console and a viewscreen are here.)
GET LOOP
W (In a metal lined tunnel.)
S (In a metal room. You are in a gym.)
GO FIELD (In a metal room.)

S (In a metal lined tunnel.)
S (In a metal lined tunnel.)
S (In a metal lined tunnel.)
W (In a metal lined tunnel.)
N (In a metal lined tunnel.)
W (In a metal room.)
READ DIAL (Strange you can read it! Timemachine set for 100,000 years in past & nearest planetary body.)
PRESS BUTTON (Metallic voice whispers in your mind: "Vocalize password please")
LOOK DEVICE (You see red & blue slide switches.)
MOVE RED (Alien voice says: "FREEHJLLGFREEUYE" Metallic voice whispers in your mind: "Ready")
GET BLOCK
GO FIELD (In a small metal room. Force Field.)
DROP BLOCK (It's a glowing atom bomb.)
GO FIELD (In a metal room.)
PRESS BUTTON (Flash of light.)
DROP LOOP
GO LOOP (You are teleported. In a metal storage hold. A pirate, dark hole display cases, giant boxes & crates are here.)
MOVE BLUE (High pitched electronic whine Robot Pirate looks strangely at you, picks you up & carries you off. In an open display case. A button is here.)
PRESS BUTTON (Case closes, gas enters & You're sedated!)

Congratulations, You've finished Savage Island!

Decoded message:

   After resealing the wayward seed controller back in its case, the robopirate continues to execute its main programming. Strangely, none of the master race are around, but the seed specimens are fine in the storage hold.     A strange looking creature is found wandering in the ship. Looking somewhat like the seed specimens the robopirate decides to treat it as such and temporarily stores it away in the hold.
Continuing with its programming, the robopirate lands the ship on the blue-green planet it is currently orbiting. It then proceeds to hide the ship and rearrange the interior slightly. The engine and control compartment is separated and launched off into deep space. The seed specimens are then released from the display cases in the storage hold. The colony prospers and the strange specimen originally found wandering the ship becomes their chief. Strangely enough, the chief's offspring look more like him than they do his assorted wives! Checking the planet the robopirate finds one lone wandering dinosaur. Being the last of its species, the robopirate stores it away in a now vacant display case. All looks well and the robot closes the now hidden ship and powers itself off.
100,000 years pass and a timer reactivates the robot, which then goes to implement its final programming in the timeswap plan. The plan: make sure a current inhabitant is tricked into going back in time to eradicate the giant reptiles (for the robot is completely unable to harm or kill any living being.)
Later, with a slight robotic chuckle, the robot realizes the strange twist of fate which awaits the specimen he chooses. For it is obvious now that the Neanderthal sleeping in the display case these 100,000 years has the brains and personality of the chosen victim. Yet it is the victim's own genes which help launch the race of Man (after first ridding the world of the dinosaur!) Slayer of the dinosaur and father of all mankind, the world's greatest hero now rests in the body of a prehistoric caveman. Who knows what great adventures await him in the future?

The game is done successfully.

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