|Code Type:||Machine code|
|GameEndingType:||No end (highscore)|
|Released by:||Firebird Software|
|Coded by:||Moughtin, Kevin A.|
|Notes:||On the title screen release date is 1985.|
User Rating: 3.4/10 (7 votes)
Cassette Front Cover
Cassette Cover (Side)
Cassette Back Cover
International Instructions 1
International Instructions 2
International Instructions 3
International Instructions 4
|Review by Commodore Computing International, August 1986|
|Runner looks like one of those games that was written for the Spectrum when it was first released. The graphics are crude, there is virtually no sound, except for a rather boring crash when you get killed, and it is essentially a monotonous game.|
Having said this, it does after all only cost a mere £1.99, so it is reasonable value for money if you haven't got much to spend.
The aim of the game is to collect silver keys that are held to the roof of a chamber by magnetic clips. To get to the roof, you have to, yes you've guessed it, climb up and down ladders to platforms, and jump over gaps in the platforms by using your jetpac. Small falls through these gaps will not hurt you, but longer falls kill you, and you crumble into dust.
Trying to hinder your efforts are rocks, which come, of all places, from ventilators in the roof, and mutant pods (looking more like stale porridge on wheels) which wander about the platforms. If either of these objects touch you, you lose a life.
One nice feature, and about the only one, is that you can use either joystick port, so there is no need to fiddle about swapping ports when you play this game. Unfortunately, I don't think it will get played that much, but the idea is a good one nevertheless. Other software houses take note.
I can't really say that Runner is good, but luckily it isn't awful. It's a fairly average sort of game.
Graphics: 2/5; Sound: 1/5; Playability: 2/5; CCI Rating: NAFF
|>2320 22 23||Unlimited lives|
|>2253 AD||Unlimited fuel|
|>2286 60||Invulnerability from obstacles|
|G 1018||Restart game|
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