|This great classic from 1984 was a multi-loader. It had three parts (each 16K). In each 'world' you had to pick up one item. If you reached the end of the third world carrying all three items, you won the game.|
There are lots of different cracks of this game, most of them only contain the first world. This page however is the original release.
The music on the title screen is "Troika" from "Lieutenant KijÚ", composed by Prokofiev.
|Out On A Limb|
|Title:||Out On A Limb|
|Machine:||PAL & NTSC|
|Code Type:||Machine code|
|GameEndingType:||Has an end, game ends|
|Coded by:||Manthorpe, Sam|
|Notes:||Original release by Anirog 1984. The Plus/4 Version was only released on the compilations 6 of the Best by Anco and Sextett by Kingsoft, both in 1987.|
User Rating: 8/10 (12 votes)
Cassette Cover Front
Cassette Cover Side
Cassette Cover Back
|Jack finds himself at the bottom of a beanstalk. After climbing to the top he reaches the Giant`s Castle. Once inside, Jack is confronted by several rooms. He knows that in three of these rooms are hidden a golden egg, and a bag of gold. The thought of retrieving these precious tresures and getting out alive is such a challenge for Jack, that he decides to explore the rooms in search of them - but in each room there are perilous obstacles to overcome before he can proceed to the next. Manic Ducks, Killer Jelly Babies, Flying Hatchets and Demon Hoovers etc., are all desperately trying to stop brave Jack going any further.|
Unfortunately, Jack has nothing with which to defend himself, but being very agile he can jump from ledge to table or table to ledge to try and escape these monstrous creatures and terrible objects, and go on to the next room.
Out on a Limb is a test of enormous skill and great nerve! With its superb graphics and sound effects this enthrilling game will push you to the limit. Get Jack out with the treasure before a horrible fate befalls him!
|Run/Stop + Reset||Stop game|
|>13CB A5||Infinite lives|
|>1B5F 4C 27 1B||No collision (foes)|
|>18AF 4C B4 18||No collision (falling)|
|>1D9A EA EA||No collision (objects)|
|>1996 E8||Superjump! (Default=$FA, lower value means higher jump)|
|G 1D2E||Load next part (enter in emulator monitor)|
|G 1004||Restart game|
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