|Mercenary - Escape From Targ|
Alternative Cassette Cover (Mercenary Compendium Edition)
Disk Cover Front
Disk Cover Back
|Additional Software Materials|
|Cassette or Box Photo|
|SHIFT+0-9||Power Level (Reverse)|
|CTRL+RETURN||Pause Game (any key to restart)|
*Used to get out of irretrievable situations. This places the player on board the Dominion Dart (even if it had been destroyed or not previously used) on the planet surface in the same area of the city, whether they were above or below ground. If the player was outside the city limits, they are placed in a random location in the city. Game progress is not lost, but any objects carried are randomly scattered throughout the city.
|Commodore Computing International Review (August 1986)|
|(Note: this review was followed by a review of The Second City for the C64)|
One of the outstanding games events of the year is the release of Mercenary. What's that? It isn't new? You read the review and the ‘Awesome' rating in CCI already? You're going to turn the page? I wouldn't do that if I were you, Mister….!
This is no second look at the same thing. It is a record of the second and third stage of what looks like the beginnings of a Mercenary Industry. Remember Cindy dolls? Well, Novagen's Awesome game could turn out to rival Cindy for its multiple side products.
As Novagen have realised, when you've got a great game, you can build a whole new world on it. First, for those Plus/4 owners out there who have been salivating while the spectacular Mercenary artwork has been paraded across the magazines bearing the health warning of '64 owners only', your time has come!! Novagen has taken mercy on you and here, my plus/4 friends, is the game of 1986 for you. (At least so far, Ed.) This has got to be the outstanding conversion to the Plus/4. True, Mercenary lends itself ideally to the sprite-free atmosphere of the Plus/4. True, it is a game whose complex ramifications, the Targ Survival Kit, the free Hint Sheets, the full colour map, etcetera, etcetera, apply as much to Plus/4 as 64. True, the hints and clues in the novelette that accompanies it are as enigmatic, at least to me, in the Plus/4 Mercenary as the 64 but you've got to hand it to Novagen - not only have they created a legend but they've done a marvellous conversion that stands up to any comparison. Eat your heart out, 64 owners, someone's going to have the pleasure of playing Mercenary for the first time. Can one game get two Awesomes? You bet your Targan Megacredits it can!
Graphics: 5/5; Sound: 4/5; Playability: 5/5; CCI Rating: AWESOME
I'm going to take this elevator.
Down in the Hangar.
This door looks inviting!
|When destroying ATARI signs (not all Mechanoid!), the game responds: "Good Show!"|
If you destroy Author's Advert (02-03), which is an ad to his first C64 game, Encounter, the game responds: "You have just destroyed - Author's Advert - Things are going to be - tough from now on". The game probably gets more difficult (unconfirmed). If you have destroyed the advert and attempt to leave Targ, you get the following message: "The author won't let - you leave until you - fix his advert".
If you either steal the Dominion Dart, destroy the Palyar Commander's brother-in-law's house, or destroy his new ship, the following message is added to the ending: "The Palyar Commander's - brother-in-law - is pleased you've gone".
For destroying all Mechanoid buildings: You receive a message from the Palyars: "We are most pleased - you have destroyed all - key opposition sites - You will find a reward - inside the red hangar". In the red hangar (09-06) you will find the Pass.
For destroying all Palyar buildings: You receive a message from the Mechanoids: "We are most pleased - you have destroyed all - key opposition sites". But they give you nothing!
We will reward - delivery of our needs - to appropriate rooms in - the Palyar Colony Craft - - There is a big fee for - a captured mechanoid - - Only when you know how - to choose them from us - destroy all Mechanoid - occupied locations for - very special gratitude
We will pay - for Palyar requirements - when delivered to our - control in this complex - - We may also pay for - destruction of selected - Palyar installations - - Briefing ends
|You can only carry 10 items at one time.|
|[ID] Item||Location||Uses||Sell Palyars||Sell Mechanoids||Notes|
|[$2C] Catering provisions||09-06||Sell it||Palyar Kitchen for $60,000||N/A||It's a huge box of sardines!|
|[$22] Large box||09-06||Sell it||Palyar Stores for $35,000||Mechanoid Stores for $80,000|
|[$29] Medical supplies||09-06||Sell it||Palyar Infirmary for $40,000||N/A|
|[$1F] Energy crystal||09-06||Sell it||Palyar Power Room for $100,000||Mechanoid Power Room for $100,000|
|[$2A] Essential 12939 Supply||03-00||Sell it||Palyar Conference Room For $50,000||N/A||Note what the box label spells out if you look at it from behind!|
|[$2B] Winchester||**-**||Sell it||Palyar Laboratory for $100,000||Mechanoid Laboratory for $250,000|
|Mechanoid||03-00||Sell it||Palyar Interview Room for $250,000||N/A||The Mechanoids say "Put back our leader!"|
|[$23] Useful Armament||11-13||Sell it||Palyar Armoury for $65,000||Mechanoid Armoury for $120,000|
|[$26] Gold||81-35||Sell it||Palyar Exchequer for $100,000||N/A|
|Neutron Fuel||09-05||Sell it||Palyar Engine Room for $200,000||Mechanoid Fuel Stores for $250,000||Can only be carried with the Antigrav and the Kitchen Sink|
|[$2D] Databank||03-15||Sell it||Palyar Control Room for $100,000||N/A|
|[$28] Sights||09-06||Easier navigation|
|[$1E] Antenna||09-05||Needed in the Communication Room at 09-06|
|[$10] Photon emitter||09-05||See in dark rooms|
|Cheese||11-13||Fly it!||It's a very fast ship that you can even carry around!|
|[$18] Anti Time Bomb||Palyar Colony Craft||Use to restore destroyed buildings|
|[$20] Coffin||09-05||Useless||Dead weight!|
|[$1C] Poweramp||09-06||Make Dominion Dart go faster|
|[$1B] Antigrav||09-05||Allows you to pick up the Neutron Fuel, and vehicles.|
|[$1A] Metal Detector||09-05||Tells which building is Palyar (Green), Mechanoid (Blue) or Neutral (Red). This appears on the text bar.|
|Novadrive||**-**||Needed for the interstellar ship||Not needed if you rent an interstellar ship|
|[$2E] Pass||03-15||Allows access from the surface to the hangar at 03-15|
|Kitchen Sink||Palyar Colony Craft||Allows you to pick up almost anything|
|Cobweb||09-06||Allows you to go through any locked doors||Can only be picked up with the Kitchen Sink|
|To see these hidden messages before the game starts, use the cracked prg version.|
HDJ&HDD"HPS RY RX CA RS CP
ATARI version 1.2
Copyright (C) 1981 OSS
This second message is from OSS OS/A+, a disk-based DOS for Atari 8-bit computers. Paul Woakes developed his 8-bit games on Atari computers.
|Solutions - Complete|
|It is possible to escape from Targ in less than 15 minutes using the following solution:|
1: Buy or steal the Dominion Dart (your choice).
2: Go to the hangar at Loc. 11-13. Leave the Dart. On one wall of the hangar there are three doors. Go through the door on the left, then get the cheese. Return to the hangar and go up to the surface. Drop the cheese, then board it.
3: Go to the hangar at Loc. 81-35. On the wall with the two 'normal' doors, go through the door on the left. Get the key, then go back and exit the hangar.
4: Go to the Palyar Colony Craft hangar. One wall has a single door, go through this door. Go into the elevator on the left. After exiting the elevator, go through the door nearest to you. Go through the first door on the right (into the kitchen) and get the Kitchen Sink. Go back and exit the hangar.
5: Go to the hangar at Loc. 09-06. There are two doors in one corner of the hangar, go through the door on the left. Get the cobweb, then go back and exit the hangar.
6: Go to the hangar at Loc. 09-05. On one wall there is a single triangular door. Go through this door and get the Photon Emitter. Go back and exit the hangar.
7: Find the hangar in the Loc. **-** area. Leave the cheese (you don't need it anymore). Go through the only door in this hangar, and keep going through each room to the next (avoiding the transporters) until you find the Novadrive. Get it, then go back to the room with the transporters. Go in the middle transporter (the one with the 'X' on the door).
8: Exit the transporter, then go through the door at the far end of the room, then go through the door on the left, then the door ahead, then the door with the skull & crossbones.
9: Board the interstellar ship and exit the hangar.
10: Press Y to launch!
Copyright © Plus/4 World Team, 2001-2017