| Mastermind (Charlemagne) | Title: | Mastermind (Charlemagne) | Category: | Game/MasterMind | Release Date: | 2020-03-23 | Language: | English | Size: | 16K | Machine: | PAL & NTSC | Code Type: | Basic | Distribution: | Freeware | |  | Code by: | Charlemagne | Notes: | |
User Rating: 8.5/10 (2 votes)
|  |
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| Description | Program name: Mastermind Program file: mastermind.prg Line number: 10 Max.chars/line: 80 Platform: Commodore Plus/4 Program type: Logical Developing Tool: LUMYDCTT Description: Mastermind. The computer thinks of 4 different numbers. The order of the numbers is also very important. After you tipped 4 numbers, the computer checks the numbers and their order. If you guessed a number, it is shown as a black dot. If you guessed a number and it is in the right place of the order, it is shown as a dot with a hole in the middle. The goal is to get 4 dot with a hole of course. You have got 10 rounds, after it the game is over. Control: "1".."8" and "a".."d" Examples: 4B -> move number 4 to the place of B 7D -> move number 7 to the place of D
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