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Démonok Birodalma (Realm Of Demons)
Title:Démonok Birodalma (Realm Of Demons)
Category:Game/ArcadeAdventure
Release Date:
Language:Hungarian
Size:64K
Machine:PAL Only
Code Type:Machine code
Distribution:Commercial/TA
Retail Price:HUF 425
Game ending type:Has an end, game ends
Distributed by:Novotrade Magyarország
Produced by:Octasoft
Re-released by:DDT (DDT)
Produced by:TMPS Team
Trained by:Regős, Attila (Rege)
Trained by:Sasvári, Tamás (TCFS)
Cracked by:Kindervater, Björn (Fusion)
Coded by:Katona, György (Tosca)
Coded by:Halassy, István (Mister)
Music composed by:Horváth, Attila (Pitecus)
Graphics by:Tálas, István (Steve)
Cracked by:Grózli-Nagy, Attila (Knipper)
Notes:Developed by the TMPS team. The title screen tune is a rendition of "A Day in the Life" by The Beatles.
  Download:
Download from Plus/4 World
Plus/4 World
Download from Plus/4 World
Plus/4 World
Download from Rulez.org
Rulez.org
Download from Othersi.de
Othersi.de
Download from Othersi.de
Othersi.de
Download from TheOldComp
TheOldComp
  DDT intro:
Download from Plus/4 World
Plus/4 World
Download from Rulez.org
Rulez.org
Download from UberLeet
UberLeet
Download from Othersi.de
Othersi.de
  DDT trainer:
Download from Plus/4 World
Plus/4 World
Download from Rulez.org
Rulez.org
Download from UberLeet
UberLeet
Download from Othersi.de
Othersi.de
Download from TheOldComp
TheOldComp
  Fusion crack:
Download from Plus/4 World
Plus/4 World
Download from Rulez.org
Rulez.org
Download from Othersi.de
Othersi.de
Download from TheOldComp
TheOldComp
  Knipper crack:
Download from Plus/4 World
Plus/4 World
Download from Othersi.de
Othersi.de
  TCFS trainer:
Download from Plus/4 World
Plus/4 World
Download from Rulez.org
Rulez.org
Download from Othersi.de
Othersi.de
Download from TheOldComp
TheOldComp
  External links:
    C64 release

User Rating: 7.7/10 (9 votes)
Démonok Birodalma Title Screenshot

Démonok Birodalma Screenshot


Game Endings
This game has an ending!


HVTC
Démonok Birodalma (Intro)
Démonok Birodalma (Credits)
Démonok Birodalma


Publications
Solution, Map: Commodore Világ 12 (Magazine/Hungarian) Page 25
Review: Retro Gamer 137 (Magazine/English) Page 81


Covers
Cassette Cover
Cassette Cover
Larger picture


Cassette or Box Photo
Cassette
Cassette


Maps
Game Map Preview
Download: demonok_birodalma_map.jpg
Created by Luca.
Description: Game Map
Dimensions: 5464x2024
Created by Luca Carrafiello (Luca/FIRE) in 2013.


Solutions - Complete
Antechamber to Hell
Go to the right, climb the high ladder and take the CROSS. Climb down and continue going on the right till the Lighthouse, take the ROPE. Having the rope, it's possible turn to the left in order to enter the Well. Here, avoid all the obstacles and go left to reach the room with the rack of spears, drop the CROSS and take the FORESTRY KEY. That closed door still separates you from the path to the Demon's Empire, and must be forced. Go back in the Well's entrance and then come out from the Well, heading to the Forestry on the left.
Drop the ROPE beside the Forestry's door to free your hands a bit, then enter the Forestry. Pick up the CROWBAR in the first room, take the PIECE OF AXE in the second room, then turn back and exit the Forestry. Drop the PIECE OF AXE and re-enter the Forestry in order to take the CANDLE in the second room too. Exit again from the Forestry, drop the FORESTRY KEY and take the ROPE, anew. Go to the Well, enter into it then drop the ROPE somewhere there.
Please note: candle is mostly useful in the underground only, rope on the surface only; so, use this room in order to swap between candle and rope and save one slot in your inventory!
Go left next to the closed door and use the CROWBAR to force it: the doors of Hell are now open!

From Hell to Tropics and back
Drop CROWBAR and take the CROSS. Go left and take the PIECE OF AXE in that room, go down to face the shooting rock and keep going down again to enter the dark room where the candle does what it has to do. Let you falling on the right to enter a new room where a spider guards the path. Drop the CROSS close to it and it will run away to the ceiling: the path to the Demon's room is now free, but other tasks await you now.
Go to the right in the room with the elixir's barrels and pick up the IGNITION KEY, then turn back on your steps till the dark room. Watching out for the spikes, reach the exit on the left in order to enter the Weaponry room, where to get the COFFER. Now back again in the dark room, and then climb up to go back till the Well's entrance, where to swap CANDLE->ROPE and climb to exit.
Go to the right and reach the platform of the Lighthouse where the flying carpet awaits, take the MAGIC CARPET, use the IGNITION KEY and fly away to the right, weeeeee! Once you've passed thru a couple of screens with attacking clouds, land on the Island and use IGNITION KEY to park your flying carpet. Enter the Island moving to the right, where the serpent column representing the Island Spirit lies. Show your respect dropping here the COFFER, and the Spirit exchanges this present with a SOUL ARMOUR.
Now the boring part, meh. On the Island, you've just seen 2 PIECES OF AXE, and now the Soul Armour. All this stuff must be taken from here to the Lighthouse one by one, facing the clouds and the flying beasts. Leave one piece of axe as last one.
Once you've carried out the last item from the Island, still, keeping this latter one, use IGNITION KEY to shut the carpet off, drop the MAGIC CARPET, drop the IGNITION KEY, pick up the SOUL ARMOUR and pick again your ROPE: it's time to go back in Hell! Hence, go left till you reach the Well and enter into it, swap ROPE->CANDLE and proceed deeper into the dark room and then to the right into the Elixir's room. Drop the PIECE OF AXE and the SOUL ARMOUR. This is a good place where slowly accumulate the pieces of axe, and where to recover health before a meeting with a demon!

Coffee break after the strain
Go back to the dark room, and keep going to the left (avoid spikes in the dark!), pass through the Weaponry to reach the Torture room as last room to the left. Take the PRISON KEY, then get out from the Well following the usual path, don't missing to swap CANDLE->ROPE before climbing out. Once on the surface, run to the farest location to the left, where the Prison stands. Drop the ROPE beside the Prison's door, then enter the Prison.
Pass the first room facing left, to the second room where a cell door appears to be open. Enter it and get the glass, even if it's pitch dark here (note: entering here with the candle allows to see the room), then get out and pick up the PIECE OF AXE you've crossed at the first room of this Prison. Exit the Prison, drop the PRISON KEY and get the ROPE again. Run to the right to reach the Well again, enter the Well, swap ROPE->CANDLE, penetrate the underground till the dark room, then go to the right till the Elixir's room, where to drop GLASS and PIECE OF AXE.
At this moment: first, it's now a mere matter of carrying the pieces of axe here from they are; second, if/when needed, from now here you can use the GLASS while resting under the barrels in order to have a full recovery of energy.
So let's do the dirty work, namely exiting the Well to retrieve the lost pieces, and entering the Well to drop'em in the Elixir's room. Two PIECES OF AXE await outside the Well on the right (one left to the Lighthouse, another close to the Temple just to the left of the Lighthouse itself). Then, the PIECE OF AXE close to the Prison in the extreme left side of the surface world, and the PIECE OF AXE left into the Torture room in the extreme left side of the underground world. In the end, the 2 PIECES OF AXE, quite close each other because one stays where you've left it close to the Forestry, the other is close to the bridge between Forestry and Well.
Now: all the 9 pieces of axe are in the Elixir's room, and if you didn't do it before, you can have a drink using the GLASS.

Master and Servant
From now, the 9 pieces of axe must be brought in front to the Demon in order to recast the original axe. This task can be performed in three walks, not considering the Soul Armour, or in four-five walks using the Soul Armour: the Soul Armour gives you invulberability to the Arrow you afford into the last room. Hence, get some PIECES OF AXE and go to the right, into a room where your faith must be proven because there's no light and candle would not work anyway. You must reach the exit on the bottom right side, avoiding to fall into the insurmountable pit. Once passed thru, there are other two rooms in sequence before to get into the Demon's room.
Don't touch the little demon placed on the platform! You must pass over the diving stones and avoid the Arrow (if you're not wearing the Soul Armour), then climb to reach the big yellow box where to drop all the PIECES OF AXE.
Once the last piece has been dropped, the game finishes as you've won!


Cheats - How do I use cheats?
Press the keys T R A N 1 at the same time anytime while playing, or T R A N 0 to set back to normal.Built-in cheat
>3D3D 24Bombs don't kill
>4345 6F 43Any obstacle doesn't kill
>85 ## (## = $00-$01)Activate/deactivate magic carpet

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