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Posted By

Sidius
on 2004-11-19
07:56:10
 Ghost 'n Goblins...

Perhaps does someone know, how many level the C16-Version of GHOSTS 'N GOBLINS (Elite) actually has ???
It seems to be already after the second level to conclusion...
The Original (e.g. C64) has 7 level !

Posted By

Csabo
on 2004-11-19
09:00:51
 Re: Ghost 'n Goblins...

That's correct, it only has two. This game really cannot be compared to the C64 version... What can we expect from a 16K version?

BTW, how do you bypass the giant at the end of the first level? I could never do it without cheating.

Posted By

MIK
on 2004-11-19
09:21:06
 Re: Ghost 'n Goblins...

I dont think he can be killed as such, but put in to keep you guessing. wink

I tryed many many times and gave up because you knew it was the end...

Csabo, not sure if you missed it and I can't remember which topic it was part of if not many topics, but I did go as far as saying if the machine was coded more specturm than C64 then Ghost'n'Goblins could of been done justice to the arcade machine. It would still a multiloader though. happy

Posted By

Ulysses777
on 2004-11-19
09:40:44
 Re: Ghost 'n Goblins...

You can kill him, you just need to hit him enough times (and keep running under him).

Ridiculously hard though, I only found out how to kill him using save-states in YAPE.

Posted By

MIK
on 2004-11-19
09:56:11
 Re: Ghost 'n Goblins...

@ Ulysses777.

Thats cheating! wink

You could of also slowed yape down and gave your self all the time in the world to time it all to perfection. wink

Posted By

Sidius
on 2004-11-20
04:14:30
 Re: Ghost 'n Goblins...

Thus I made it whole without cheating !!!
I needed a few approaches, but to end it nevertheless functioned...
Harm, which is it only two level.
but I provided thereby equal a map - those I will send you shortly, ok ?!

Posted By

RKSoft
on 2004-11-22
14:57:12
 Re: Ghost 'n Goblins...

i downloaded the map and must say, it is a shame! Other programmers took more in 16 kbyte.



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