Login
Back to forumSee the full topicGo to last reply

Posted By

Luca
on 2003-11-17
 Re: Programming software sprites

As codelamer, I'll talk very cheapy.
Check my XeO3 site for example: XeO3 sprites are 2x2 char shaped. The game needs 2 charbanks, one for the chars that will be used, the other for the chars that will be built on and printed on the screen during the game. In facts, if you wanna move a 2x2 softsprite, you need a 3x3 charmask moving in the game: the 9chars square stuff here contains, e.g., your ship and, foregrounded or backgrounded, enemies, background and all the incredible things your ship faces in that mask. This mask is hence produced by original charset to the other charset that has to be shown, being refreshed at any game's timeslice.


Back to top


Copyright © Plus/4 World Team, 2001-2025. Support Plus/4 World on Patreon