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Posted By

Csabo
on 2025-08-05
09:22:32
 Re: Phil's Adventure

Playing this made me forget that the +4 doesn't have sprites, It's so smooth and polished.

Off topic to this game, but since you're new here... We veterans have talked this topic to death, but it's always nice to drag it up again happy

This game is certainly very polished, it's essentially the same engine Epy used for his previous two games (Stick Man and Captain Slim).

However, there are so many good examples of software sprites on C16 Plus/4; just to mention a few:
* Mark J. Moore's games: Rescue From Zylon (1985) and The Magician's Curse (1986) have awesome sprites. Both games mix hires / multi graphics expertly.
* Robo Knight: large, fully masked sprite, great in-game graphics.
* All of Sout's games are true gems, but few people appreciate what a technical marvel Kikstart (1986) is with the raster split mid-screen. The bike + balloons scrolling at different speeds... So awesome!
* Don't get me started on Udo Gertz! happy Absolutely legendary coder. Summer Events... My gosh! Massive sprites, colorful graphics, extended vertical border... Platform diving, for example is absolute genius - it mixes hires, multi, and the "impossible" overlaps are done with cleverly hidden rasterbars... Blows my mind every time I look at the technical details.
* Tomb of Tarrabash - another miracle from 1985, possibly the first game with double-buffered graphics? Massive, fully masked sprites (with some cheating), but it's flicker-free and it looks amazing.

These are just the oldies happy (And on the flip side, I could also bring up many bad examples, color clashes, blocky stuff, flickering graphics... But those are best forgotten.)


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