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Posted By

MMS
on 2023-07-04
07:27:58
 Re: AdvSkel[Vic]65: Optimizations and Feature requests?

Well, I am happy if such developments arise.
My thoughs:
-I do not use C65, I am not a big fan of C language. I know it is fast eand efficient, but those variable types makes my anxious
-The mentioned sample game in madatarilib is not so convinient
-I miss the Up/Down commands, just to make the navigation harder, also the 4 main direction sometimes not enough to confuse the players happy
-I will surely not create "only text" adventure, for me the GFX part is important. Due to D64 size and loading speed constrains the HIRES/MULTI pictures could be closed out, though a quarter screen sized picture takes only 2.5KB. (in this case we load it to somewhere in the memory and copy the picture to the real screen)
In case it is PETSCII, the size of a full screen picture is just 2KB, a quarter sized picture is 500 byte only
-What I mean quarter sized picture you can load::




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