Posted By
 Luca on 2020-12-23 14:07:57
 | Re: Novamaker release and testing
Thank you for the quick answer, and for your effort on this cool tool. At the moment, I haven't tested it yet, but just to advice that nova2.prg obviusly included my forced fix in the very initial JMP at $06A6, so if you run that version of course it works 
Wandering aroud my thoughts, whereas the tool itself does includes just .exe files, the example pack also have header.prg and loader.prg, which actually should be the Novaload splitted into two, right? Having these into the official release, one can physically change'em to change both the beginning (graphics and stuff) and the ending (fixing) of the Novaload, right? If yes, they should be officially included into the whole tool 
$FFBD is the Kernal subroutine to assign a filename e.g. to be loaded, essential to normalli load a file. My crack actually assign an eventual filename, if I use your tool once I called the Kernal routine to search for what I intended to be a file with a name, it fails; if I delete that JSR $FFBD it works. This occurs probably because my cracked game use to unchained Novaload files, whereas your tool saves the subsequent Nova file directly as data to be loaded in halfwaves, no FOUND required. |