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Posted By

Murphy
on 2015-05-22
05:24:19
 Re: Crackers' Demo 5

- to give up the idea of a complex timeline-driven trackmo

I agree. The parts are different technically and visually, so whatever we're doing it's remains a megademo for feeling.

Personally I would completely satisfied with a really fast loader without music or any eye candy effect. (I remember how long was the CD4 at the compo with the slow loader and the always the same loader music)

- set very simple rules: MC-only, load-adress at $????, after press-space jmp to $????

MC? I don't understand this.

Memory map:
500-$7ff restricted for the loader, every other memory area can be usable.
Every parts has to be crunched with exomizer and executable with run. (or at $100d)

The DOTY rules are good references.
http://www.kopacek.de/doty14/compo.html#rules

- someone who volunteers to make a partselector (i would)

Great! happy Thanks!

- a deadline

Arok? Aug 14-16, Or it's too close?

- someone to kick ppl's butts the closer the deadline gets (i would, but not alone)

I don't have experience with the previous coop demos. So it's just a question.

it's possible to make this with minimum effort? 3-4 email (distributed over time) to all the plus4world users based on the p4w user database?

- someone to help putting all parts together

If everyone follow the rules, it's can be very simple. I know I'm an idealist. wink


And one thing what I really like in DOTY. Compo and coop demo at the same time. I think it's a bit more motivating to add some plus effort to your part.



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