Login
Back to forumSee the full topicGo to last reply

Posted By

Luca
on 2014-09-23
07:46:33
 Re: Manage tons of enemies theoretically

Does it mean you're managing more slots for sprites that can be on screen in the same time than you can manage in a frame? Mh, if so, the problem comes from the very beginning of the game design... :/
I remember XeO3, where of course enemies were time distant because you have 10 sprites slots, and attack waves should have been calibrated in order to not being more than that. Walkers on the floor would have been the next step we had to face, and probably if a Walker would enter the game, be sure the next attack wave would be lacking of one sprite by design wink

So, limiting the visible monsters looks like the best choice to me too.



Back to top


Copyright © Plus/4 World Team, 2001-2024