Posted By
Csabo on 2013-12-05 19:26:32
| Re: Formula 1 Simulator Track
Gaia, the little program I have actually loads the (uncompressed) PRG files and displays the map, so it does work for all the F1 clones as well. (It also builds the "scenery" maps, and Icicle Works maps... The code isn't very nice, classic cowboy-coding ) In the clones I checked, where they did modify the track, it makes "no sense" (doesn't connect). Just random curves, and in the game you magically complete them as laps
Luca, I haven't looked., but I guess Gaia answered your question
George, if you mean putting it into the C16 game... Well, not impossible, but it would be very hard. There's no screen real estate or free characters. If you meant creating a separate animation, e.g. a GIF, that might be a bit easier, but it would still take a lot of time. I'd pass on that
Sixteen Plus, if I have time, I'll check and see if the tracks are indeed in the same format. If so, I could generate the images for those as well.
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