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Posted By

Luca
on 2006-02-01
07:22:07
 Re: Xeo3 - Background tiles..... Blog 29/01/2006. (impasse!)

Really? The comment form refused to work? Weird...

Well, I'd understood all the difficulties. The nasty one, anyway, is the leck of a sprite masking: if a sprite would rest more than 1 frame over a so called non collidable object, it may begin to "merge" with it, although a continuous animation could save the day.
(But what about a non continuous animated one?).

Nononono, Mike's right. I'm going to use the dozen chars left for some other backdrop stuff, a couple of 2x2 turrets, saving 4-5 of them for a very little animation here and there on the screen.
Hope I could animate ex-3x2turrets, in order to set free some baddies happy



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