Posted By
 Luca on 2006-02-01 07:22:07
 | Re: Xeo3 - Background tiles..... Blog 29/01/2006. (impasse!)
Really? The comment form refused to work? Weird...
Well, I'd understood all the difficulties. The nasty one, anyway, is the leck of a sprite masking: if a sprite would rest more than 1 frame over a so called non collidable object, it may begin to "merge" with it, although a continuous animation could save the day. (But what about a non continuous animated one?).
Nononono, Mike's right. I'm going to use the dozen chars left for some other backdrop stuff, a couple of 2x2 turrets, saving 4-5 of them for a very little animation here and there on the screen. Hope I could animate ex-3x2turrets, in order to set free some baddies  |