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Posted By

JamesC
on 2006-01-12
22:00:21
 Re: Structure of Game Files

A .prg file has its' load address as the first two bytes, in low byte/high byte order.

Hence, a .prg that has a load address of 01 10 would load to $1001 (decimal 4097), and would most likely be a BASIC program or a machine language program with a BASIC loader.

A .tap is a computer image of a sound file (like the computer code equivalent of an .mp3 file). Unless you've coded the routines to deal with this, you might be better served downloading the .prg equivalents of the games you wish to play.

If you have coded disk simulation routines, you can also use .d64 (1541 disk image) files. Some of the new software that will be out in the coming months will have 1581 support, so you might want to code some .d81 routines as well.



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