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Posted By

indi
on 2006-01-05
12:22:49
 Re: Any update on XEO3 - Mike?

At the moment Im using my SNASM assembler (currently V1.3) since I can update/fix as need be.

Im using a mix of Minus4/Yape for viewing+debugging. Minus4 has better debug features, and I can add more when I need them, but Yape is pinpoint acurate when displaying the game.

I send the game down to the actual plus/4 a lot with the uploader I have, and hope to get the remote debugger to a usable state along the way.

I use codewrite to edit - althogh this could be any text editor, even MSVC with "custom" compiling.

Im not sure what the "best" system for "scene" development would be...



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