| Wild West | |
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| Description | In the years following the American Civil War, you lead a simple life as a cowboy. Despite the low wage, you scrimp and save and manage to buy a small ranch near Tucson, Arizona, where you live with your wife Sarah and daughter Betty. You dream of a bright future for your daughter and work hard every day to earn the money needed to provide her with a good education.
Then, one day, your peaceful existence is shattered when Pablo Cortez and his gang raid your ranch on their return to Nogales after a robbery in Tucson. They shoot you in the head and leave you for dead. Luckily for you, the wound is superficial, but, when you come to, you discover that your life savings have been stolen, and Sarah and Betty have been kidnapped. You dress your wound and quickly recover, determined to find Sarah and Betty.
A few hours later, you're in hot pursuit of Cortez's gang. In retrospect, this was a stupid thing to do on your own. Halfway through the desert, your horse dies from the heat and exertion. You're now by yourself, on foot, and your horse lays dead at your feet.
This is a life or death situation. Despite the odds, you must press on if you want to see your family alive again, but consider every move carefully, as the Wild West is a deadly and unforgiving place.
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| Instructions | MOVEMENT --- To move around, use commands like GO NORTH and GO SOUTH. You can move in any of the four cardinal compass directions, as well as UP and DOWN. To save typing, movement commands can be abbreviated to N, S, E, W, U and D. You can sometimes use other movement commands such as IN, OUT, ENTER, EXIT, GET IN or GET OUT. These will be reasonably obvious when the time comes.
EXAMINING THINGS --- Make sure you EXAMINE everything you come across, even insignificant things like scenery and objects mentioned in room descriptions, as subtle hints and clues are scattered everywhere. To save typing, EXAMINE can be abbreviated to X. For example, EXAMINE HORSE can be abbreviated to X HORSE.
You can also try your other senses when it seems appropriate, e.g. SMELL, TOUCH or LISTEN. Unlike EXAMINE, these actions aren't necessary to solve any puzzles but may prove useful later in the game.
MANIPULATING OBJECTS --- Apart from examining things, most of your time will be spent manipulating objects. Use commands like GET or TAKE to pick up an object, e.g. GET PISTOL. Use commands like DROP or DISCARD to drop an object, e.g. DROP PISTOL.
To see what you're currently carrying and wearing, use INVENTORY (or I). As you're not a pack horse, you can only carry ten items at a time.
There are many other verbs that can be used to manipulate objects. These will be fairly obvious when the time comes. Common verbs include OPEN, CLOSE, EAT, DRINK, READ and so on. Use PUT, PLACE or INSERT to put objects into containers or on supporters, e.g. PUT NOTEPAD IN POCKET.
MAPPING THE MAZE --- This game starts in a desert, which is set out like a maze. Mazes were very common in the days when the original game was written. Mazes are hard to traverse as each location in the maze has the same description and the connections between locations may twist and turn or even loop back on themselves. If you have sufficient items in your inventory, then you can try dropping one item in each location to make it unique. Mapping the maze will then be much easier. In this game, you will not have sufficient items to use this trick, but X DESERT will give you a useful clue.
COMMUNICATING WITH CHARACTERS --- You will encounter a lot of characters in this game. When you first meet new characters, in addition to examining them, you should try talking to them, e.g. TALK TO SHAMAN. To get further information from them, try asking them about something relevant, e.g. ASK SHAMAN ABOUT BANDITS.
ADVANCED FEATURES --- You can use IT or THEM to refer to the noun used in the previous command, e.g. EXAMINE BAG, OPEN IT (for a singular object) or TAKE BEANS FROM BAG, DROP THEM (for plural objects). You can also use HIM and HER to refer to male and female characters used in the previous command, e.g. TALK TO FERRYMAN, ASK HIM ABOUT INDIANS, or EXAMINE SHAMAN, TALK TO HIM.
You can refer to multiple objects by separating the objects with AND, e.g. GET NEWSPAPER AND KEY. Using IT and THEM in the next command will only refer to the last of those objects, e.g. EXAMINE IT will refer to the key.
You can use ALL to refer to all the appropriate objects with GET and DROP, e.g. GET ALL to get everything in the current location, GET ALL FROM TABLE to get everything on the table, DROP ALL to drop everything you're holding, but not wearing.
When using ALL, you can use EXCEPT or BUT to exclude some objects, e.g. DROP ALL EXCEPT STOOL.
Finally, you can enter multiple commands on the same line by separating them with a period, e.g. EXAMINE BOX. OPEN IT.
OTHER COMMANDS --- Use LOOK (or L) to refresh the display.
Use VERSION to get the game version. Use ABOUT or INFO to get background information and credits for the game. Use CREDITS to get the credits only.
Use SAVE to save your progress. Use RESTORE to restore a saved game.
Use UNDO to undo the last move. This is handy if you change your mind or make a mistake. You shouldn't be able to get into an unwinnable situation in this game, but it is possible to get killed, so save the game when it looks like you're about to get into a dangerous situation.
Use AGAIN (or G) to repeat the last command.
Use WAIT (or Z) to do nothing apart from pass the time.
Use HELP to get a brief reminder of how to play the game or HINT to get a context-sensitive hint related to your current location or current situation.
Use RESTART to restart the game from the beginning. Use QUIT (or Q) to quit without restarting.
Use UP and DOWN CURSOR KEYS to cycle through your past commands. This is handy if you want to repeat the previous command or correct a typo.
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| Solutions - Complete | Wild West By Gianluca Girelli For Z-code interpreters Solution by Garry Francis ---------------------------------------- This is a minimal solution. You'll need to EXAMINE lots of things for this solution to make sense. Some optional (but significant) commands are shown in parentheses. These can be omitted once you know what to do. (X HORSE) (X SADDLE) (X SADDLE BAG) (it's closed) OPEN SADDLE BAG (you find a revolver) GET REVOLVER (X IT) (it's loaded with 6 bullets) S (X DESERT) (you see a faint trace of hoof prints in the sand) (X PRINTS) (they head east and west) (E) (X PRINTS) (they do a U-turn and head west) (W) W (X PRINTS) (they head west then south) W (X PRINTS) (they head east then south) E (X PRINTS) (they head south) S (you're out of the worst of the desert) (X DEPRESSION) (it's probably a crater left by an ancient meteorite) E (X SKULL) (something is glinting inside it, you also hear a rattling noise) (LISTEN) (something is rattling inside, obviously a rattlesnake) (Don't take the glint or the skull or the rattlesnake will kill you.) SHOOT SKULL (it's reduced to pieces, killing whatever was inside) (L) (you see a mineral and a dead snake) GET MINERAL (X IT) (someone may find it precious) W S S SEARCH SEATS (you find a bottle) GET BOTTLE (X IT) (it's half full of whiskey) N W N (U) (you don't have enough energy to climb to the top) N (N) (cougar is blocking the way) SHOOT COUGAR (you can now go north) N W U GIVE MINERAL TO INDIANS (they take it and get the shaman) (X SHARMAN) (he's clutching the mineral) (TALK TO SHAMAN) ("What do you want to ask me about?") ASK SHAMAN ABOUT CORTEZ (he's camped beyond river, shaman gives you a pouch, then leaves, Indians feed you) (I) (you now have a small leather pouch) (X POUCH) (it's closed) OPEN POUCH (it contains some poison powder) (GET POWDER) (leave it in pouch until time to use it or it might blow away) D ESSU GIVE BOTTLE TO MINER (he gives you a gold nugget) DSW (ASK FERRYMAN ABOUT BANDITS) (four men and two women crossed river yesterday) (W) (not without paying first) GIVE NUGGET TO FERRYMAN (you can now cross the river at any time) W (ferryman takes you to the other side) WN (LISTEN) (bandits' voices come from the east) (X HORSES) (harnesses and saddles are on ground) (X SADDLE BAGS) (they're closed) OPEN SADDLE BAGS (you find a canteen) (X CANTEEN) (it's closed) OPEN CANTEEN (it reveals some water) GET POWDER PUT IT IN CANTEEN (you close canteen again, so no one will notice difference) S (a bandit comes and goes, it should be safe to go back and see what happened) N (X SADDLE BAGS) (they're now empty, canteen is gone) (LISTEN) (someone is calling you in a faint voice) (X CAMP) (it should be safe to go there now) E (bandits are dead, you bury the bodies and take your family home) ***THE END***
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