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The Search For The Nether Regions
Title:The Search For The Nether Regions
Category:Game/Adventure
Release Date:
Language:English
Size:64K
Device Req.:Disk only (1 side)
Machine:PAL & NTSC
Code Type:Machine code
Distribution:Freeware
Game ending type:Has an end, game ends
 Play Online!
Released by:Absence (ACE)
Uncredited (Code by):siz
Uncredited (Converted by):Chronos
Notes:Originally written by Gareth Pitchford, Electric Storm Productions / Zenobi Software, 1994. Runs on the DAAD engine. Both C64 and Plus/4 versions are included in the .D64.
  External links:
    C64 release
    ZX Spectrum release
    Amstrad CPC release
    Homepage

User Rating: 9.3/10 (3 votes)
The Search For The Nether Regions Title Screenshot

The Search For The Nether Regions Screenshot


Description
                                                                                                                                  
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.. The Search For The Nether Regions ..

by Gareth Pitchford
Electric Storm Productions (c) 1994

A Text only adventure

C64 and Plus4 Dual release
DAAD Engine converted by Siz

Any other works by Chronos

Features:

- Works on both machines (c64 and Plus4)
- Pal and NTSC compatible
- Works on most drives (1541, 1551, SD2IEC)
- Includes the ZX Spectrum title picture
- Includes Documentation
- Includes Solution (borrowed from the LAXITY release, thanks!)
- Includes Password for part2

Enjoy!

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Instructions
Search For The Nether Regions
=============================

Introduction
------------
In the stereotypical magical kingdom of Kwargz, the peace and quiet had been shattered by the arrival of the evil orc-lord Beydm - a being with far too many consonants in his name!

The orc-lord and his troops had taken to holding all-night parties, which were
greatly disapproved of by the local natives - mainly because they were never invited.
Eventually, after the orc's annual spate of "hobbit bashing", things got too much
for the poor people to bear and *you* were called upon to help.

You are not a "bold warrior" or an "elf" or even a "mighty wizard". You are a sadly
pathetic little person who will use any excuse at all to take part in an adventure full of "thrills" and "high excitement" - or at least its nearest equivalent for ÂŁ2.49 or less.

And so you find yourself on a quest to obtain the only item that can rid the land of these orcs - Jeremy's Fabled Golden Camcorder - the most orc-terrifying object in the entire universe. In fact legend has it that it can even create more fear and loathing than an invitation to have tea with a Balrog.

Legend also has it that the infamous camcorder can only be found in one place ... the
even more infamous and highly mysterious area known as "The Nether Regions". None have
even returned from there - if only for the simple reason that nobody knows how to get there in the first damn place! - so your task will be a fairly simple one. Just find out where the "Nether Regions" are, make your way there and recover the Golden Camcorder ... easy!!!!!



Notes
-----
As is normal with any game written and programmed by the legendary Gareth Pitchford there will be numerous problems to solve, traps to avoid and obstacles to overcome. However, with luck the game will eventually load and you will be thrust into the waiting world of mystery and suspense to do battle with the real adversaries of the game - the limited parser, the spelling mistakes and the sloppy programming - but just in case these are not enough to put you off playing, Gareth has endeavoured to provide you with one or two small "puzzles" to tax your brain - have fun!



Hints
-----
Can't think of any relevant ones at present so here are few little "tips" instead. Always use RAMSAVE and RAMLOAD to store your current "game position" to MEMORY but always resort to using the more standard SAVE and LOAD to make a more permanent record of your progress.

You will need *two* vital objects from Part 1 to he able to make progress in Part 2 ... !!!

If you complete Part 1 with less than 100% then you have done something wrong - be warned.



Loading
-------

On Commodore Plus4 and Commodore C64:

LOAD "nether1",8 (ENTER)
LOAD "nether2",8 (ENTER)


Solutions - Complete
SEARCH FOR THE NETHER REGIONS
by Gareth Pitchford
Electric Storm Productions
Spectrum 48

This is quite a good game, written with some humour, though many of the
references are somewhat dated and unfamiliar to those not British.

You need to find Jeremy's fabled camcorder which lies in the heart of the
Nether Regions.

Part 1:

INVENTORY (you have money), EXAMINE MONEY (2 wibbles), N, EXAMINE JUNK,
TAKE PUNCH, EXAMINE CARPET, LIFT CARPET, TAKE NEWSPAPER, READ NEWSPAPER
(you get a coupon), EXAMINE COUPON (for an elephant), DROP NEWSPAPER,
EXAMINE CEILING, EXAMINE SOCKET, UNSCREW BULB (it's in working order), E,
EXAMINE WINDOW, TAKE ROLL, W, W, EXAMINE MAN, LIFT MAN, TAKE TRAY, EXAMINE
TRAY (dull), E, S, S, E, S, EXAMINE JUNK, TAKE CHISEL, N, E, EXAMINE WALL,
CHISEL WALL (you get a brick), W, DROP CHISEL, W, S, S, EXAMINE TABLE,
TAKE CAGE, EXAMINE CAGE (there are two parrots and a shiny object),
EXAMINE PARROTS (fierce), TAKE OBJECT (you can't), N, N, W, W, SAY HELLO,
EXAMINE PIANO (it has a slot for a music roll to be inserted), MAKE HOLE
IN ROLL, DROP PUNCH, INSERT ROLL, EXAMINE PARROTS (they are listening to
the music), TAKE OBJECT (you get seeds as well), EXAMINE OBJECT (might be
valuable), DROP CAGE.

GO E, EXAMINE WALLS (you see a barometer), EXAMINE BAROMETER (the needle
is pointing to 'Sun'), E, E, E, N, N, N, N, E (you can build up cash),
EXAMINE COUNTER (the man needs a deposit), SELL BRICK, EXAMINE MONEY (32
wibbles), W, N (the hinges are rusty), W, N, SAY HELLO, BUY OINTMENT, S,
W, N, SELL OBJECT (you get a pawn), EXAMINE PAWN (chess piece), EXAMINE
MONEY (167 wibbles), S, E, E, S, E, SAY HELLO (trunks cost 200 wibbles),
BUY ELEPHANT (it will be in your cottage soon), W, S, S, S, W, W, W, W,
BUY COCKTAIL, DRINK COCKTAIL (you have a glass and an olive), SQUEEZE
OLIVE (you have some olive oil), E, E, E, E, N, N, N, N, OIL DOOR, N,
EXAMINE WALLS, EXAMINE FRAME, LIFT PICTURE (you can't), OPEN FRAME, TAKE
MAP, EXAMINE MAP (of the mountains), S, S, S, S, S, S, EXAMINE WALLS

EXAMINE COAT, LIFT COAT, TAKE COAT, WEAR COAT, PLANT SEED, N, W, W, W,
TURN NEEDLE, E (it's too wet to go out), TURN NEEDLE, E, E, E, S (you see
a plant), CLIMB PLANT, EXAMINE WINDOW, E, EXAMINE WALL (you see a switch),
PRESS SWITCH (nothing happens), EXAMINE CEILING, EXAMINE SOCKET, OPEN BULB
(you get the broken bulb), DROP BROKEN BULB, INSERT WORKING BULB, PRESS
SWITCH, E, EXAMINE CHEST, OPEN CHEST (it won't open), RUB CHEST, OPEN
CHEST (you get a lamp), EXAMINE LAMP (magic), W, W, DOWN, N, N, E, EXAMINE
POLICE (police are numbered in case they get lost), W, N, E, SAY HELLO
(special offer on cases), BUY CASE, EXAMINE CASE (contents – mistaken
identity), W, N, N, W, W, W, W, S, TAKE VASE, N (you are stopped by a
policeman).

OPEN CASE (the policeman leaves), E, E, N, PAWN VASE, EXAMINE MONEY (152
wibbles), S, E, E, S, S, S, S, W, W, N (you see an elephant), CLIMB ON
ELEPHANT, S, E, E, N, N, N, N, W, W, W, W, N, EXAMINE TRACK (you get a
stone), N, READ SIGN, IN (the elephant wanders off), E, N, EXAMINE
STATUETTES, N, EXAMINE TELESCOPE, LOOK THROUGH LENSES, OPEN LENSES, ENTER
HOLE (you are before the Wizard's castle), READ SIGN, N, N, W (you see
markings), HOP, W, EXAMINE BOARD, EXAMINE PIECE (it's a knight), TAKE
KNIGHT WITH PAWN, E, E, N, N (the Wizard wants you to retrieve a valuable
object from Greta the Gorgon – the Deacon blue tapes; he turns you into a
dragon. End of Part 1. The password for Part 2 is 'oxygene'.


Part 2:

OXYGENE (you are carrying the lamp and the tray from Part 1; you see an
archer ready to fire an arrow), RUB LAMP (the genie turns the arrow into
bluebells then back into an arrow which shoots the archer), N, EXAMINE
ARCHER, TAKE SCARF, N, EXAMINE MOAT, EXAMINE DRAWBRIDGE (it is up), FLY,
USE WINGS (you are in the castle courtyard), READ SIGN, S (you can't), W,
N (you slip on a banana skin), TAKE SKIN, N, EXAMINE SINK (you get
washing-up liquid), EXAMINE CUPBOARD (you get a tin), EXAMINE TIN (you can
make curry), EXAMINE WORKTOP (you get a pan), EXAMINE HOB (it's off), TURN
HOB (you need to light it), S, S, E, N, EXAMINE AXES (you get a battle-
axe), EXAMINE HEAD, EXAMINE MOUTH (gaping), E (it's locked), S, W, W, W
(you see a sleeping guard), EXAMINE TABLE (you get a pencil).

EXAMINE SHELVES (you get a display case), EXAMINE CASE (it has a rulebook
inside it), DROP SKIN, WAKE GUARD (he is knocked out), E, E, E, N, JAM
PENCIL IN MOUTH, FEEL IN MOUTH (you get a key), UNLOCK CUPBOARD, E, TAKE
POLISH, EXAMINE POLISH, W (you're stuck), RUB LIQUID (you're out), POUR
POLISH ON SCARF, RUB TRAY (it's shiny), DROP SCARF, DROP POLISH, S, E, UP,
UP (you meet a man who says he can't talk or dance which is a clue),
EXAMINE STONEWORK (2:3:24), EXAMINE ENGRAVINGS ("every", "tree", "turned",
"east"), PRESS E, PRESS TURNED, PRESS A, PRESS TREE (you create a room to
the south), UP, UP, EXAMINE PEDESTAL.

TAKE ORANGE (you hear a click and a boulder falls out), DOWN, DOWN, S (the
boulder goes crashing down), N, DOWN, DOWN (you see the boulder), DROP
ALL, TAKE BOULDER, DROP BOULDER ON CASE (you get the rulebook), TAKE ALL,
EXAMINE RULEBOOK, W, N, N, N, N, N, FIGHT BALROG WITH AXE (after a fight
according to the rules, he lets you pass), N, E, TAKE MATCHBOX, EXAMINE
ORANGE, OPEN ORANGE (you get a ring), EXAMINE RING, W, W, W (you can't),
WEAR RING, W, READ SIGN, HOLD TRAY, CLOSE EYES, W (the Gorgon sees her
reflection and turns to stone), OPEN EYES, EXAMINE GORGON (you slide out a
staff), TAKE STAFF, EXAMINE STAFF (red knob), EXAMINE JUNK, TAKE TAPES, E,
E, E, E, E, EXAMINE ARROW (they point to a hole), EXAMINE HOLE.

INSERT STAFF IN HOLE (you create a lever), PULL LEVER (you hear the clang
of machinery), W, W, S, S, S, S, S, W, N, N, TURN HOB, MAKE CURRY, S, S,
E, EAT CURRY, S, S, S (the wizard appears and you argue about who should
go first), BREATHE FIRE (the Wizard disappears), TAKE AMULET, EXAMINE
AMULET, RUB LAMP (the Genie won't give you another wish), SWING AMULET
(eventually he transports you to the Nether Regions), N, EXAMINE TAPES,
EXAMINE DEMON, GIVE TAPES (he lets you pass), EXAMINE ALTAR, TAKE
CAMCORDER (you are given a riddle: He who makes it sells it; he who buys
it will not use it; he who uses it doesn't know he uses it), SAY COFFIN
(you're back in the main square; watch the happenings). You are finished.

Terri Sheehan
2005-10-24

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