| Professional Snooker Simulator | |
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| Evidence On Popular Computing Weekly |  As moved under the light by Frank Gasking at Games That Weren't on 2025-02-25, Codemasters did publish a call for developers on Popular Computing Weekly (issue 16, volume 6, page 21, 17 April 1987), to get in touch with a list of conversions that they needed. And of those titles was Pro Snooker Simulator for the Commodore 16, to be converted from the official first versions, which were those from ZX Spectrum and Amstrad CPC 464.
At the moment, it isn’t known if anyone answered the call and got assigned to the conversion, so it is early days.
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