Instructions (The Commodore 16 Games Book) | A Teaser for Everyone This program is not quite what it seems! You may think that you are able to guess what the secret of the program is as you enter it, but you will still find the game a challenge when you play it. The idea is that the on-screen 'teacher' selects a subject and you must then give examples which fit the subject. For example, if 'Films' was displayed then you might enter 'Please sir, is SUPERMAN one?' and teacher may say 'yes' or 'no'! You must try to decide why and then enter another example such as 'STAR WARS' to which the reply will once again be 'yes' or 'no'! The game continues until you achieve three 'yes' replies in a row, when it is assumed that you have realised why some get a 'yes' and others 'no'. You can cheat, but that most certainly would be a shallow victory. Later, when you have mastered playing the program, you may wish to change the rules or add more subjects, and that mey be a challenge in itself! Invite a friend to list the program, and he may be surprised to find that there is a distinct lack of data, whereupon you may either give your own reason or offer the following test of gullability;
'The program uses an advanced text compacting system based upon the mathematical characteristics of letter within English words. Thus, careful selection of parameters enables specific target answers to be 'tuned' into apparently imprecise test routines.'
Of course, you will know differently, because you typed in the lines which verify the entries! Why then, is a correct answer for the 'Birds' category: Sparrow, Chaffinch and Swallow? |
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