|Machine:||PAL & NTSC|
|Notes:||Known bug: Achieving a sequence longer than 50 will cause a ?BAD SUBSCRIPT error. According to the book, when the authors were testing the game, they were only able to remember a 25-step long sequence.|
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|Instructions from The Commodore 16 Games Book|
Who's a Pretty Program?
Here are four pretty parrots, each a different colour and each holding a 'string' in his mouth.
When the program runs the parrots will commence pulling the strings in sequence. The first set will consist of only one pull. Then it will be your turn to copy the sequence.
The perches of the birds have been arranged to correspond to the arrangement of the keys: Cursor up=the top parrot; *=the bottom parrot; A=the left parrot; S=the right parrot.
The computer produces a sequence which starts off simply but gets very long. During testing of this program no one was able to remember more than a sequence of 25. Amnesia usually sets in at around 12. As it stands the longest sequence that the parrots will produce is 50 long. If you remember that length then you must have some sort of photographic memory - or perhaps you are an android!
This simple game can be great fun at parties where all sorts of forfeits or penalties may be devised for the losers.
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