| Kombinatorika (Combinatorics) | Title: | Kombinatorika (Combinatorics) | Category: | Educational | Release Date: | 1987 | Language: | Hungarian | Size: | 16K | Machine: | PAL & NTSC | Code Type: | Basic | Distribution: | Commercial/PD | Product Code: | ED 97 | Retail Price: | 356 HUF | Distributed by: | Novotrade Magyarország | Released by: | Octasoft | Notes: | Written by (private). |
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| Releases | Name | Released By | Release Date | Distribution | Product Code | Retail Price | Format | Package | Rarity | Notes | Owned |
Original release | Octasoft | 1987 | Commercial | ED 97 | 356 HUF | Cassette | | Unspecified | | 0 |
1 found. |
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| Description | Descriptions from the linked publications:
"A játék alapjául az ismétléses és ismétlés nélküli kombinációk szolgálnak. Feladat: minél több különböző zászló kitöltése a megjelenő színekből, figurákból (fekete-fehér tv-n a 4. szín nem látszik jól)"
("The game is based on combinations with and without repetition. Task: to fill in as many different flags as possible from the colors and figures that appear (color 4 does not look good on black and white TVs)")
"Az általános iskolai matematika tananyag egyik legérdekesebb, de ugyanakkor legnehezebb részének, a kombinatorikának játékos tanulmányozásához nyújt segítséget a program. Ismétléses és az ismétlés nélküli kombináció a játék alapja. A feladat egyszerű: töltsünk ki minél több különböző zászlót a képernyő bal alsó sarkába megjelenő színekből illetve figurákból."
("The program helps to playfully study one of the most interesting, but at the same time the most difficult parts of the elementary school mathematics curriculum, combinatorics. The combination of repetition and non-repetition is the basis of the game. The task is simple: fill in as many different flags as possible from the colors or figures that appear in the lower left corner of the screen.") |
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| Author's comments | (paraphrased from an email)
I've looked for a copy of the original cassette, but I couldn't find it yet. I'm sure I have it somewhere!
My memories are a bit hazy after 34 years, but here's what I remember: I had a C16 for about a year and a half, then I switched to C64. On C16, I wrote many programs, including a text adventure and a minimalist shooter game, but I'm sure I don't have these anymore. I only developed those things for my own entertainment, not for release. As far as I can remember, I didn't have any other programs that were officially released.
About development - this software isn't that complicated, but as a novice programmer, I had some difficulty with developing the algorithm. I did see this program in actual use in our own school!
Some other memories: I was very lucky with my timing, as I started to fall in love with programming around 1984, at the dawn of persona computers. Back then our school only had one HT-1080Z (for the entire school). Programming club basically went like this: everyone brought their own cassette, plus their code written on paper, and we had about 15 minutes of computer time each. Load, run, modify, save, and that's it. Between the club meetings, you had to program in your head or on paper. Due to having so little time with the computer, we were forced to write near perfect programs! Then came my ZX-81 and C16 era, and later Spectrum/C64. By then, maybe one out of ten kids had a computer. Later I developed some stuff for the Amiga for Novotrade: Star Trek: Deep Space Nine (SNES), Contra 97 (Sega Saturn). |
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