|Code Type:||Machine code|
|Product Code:||AS 12045|
|Game ending type:||Has an end, restarts (no reward)|
|Coded by:||Takoushi, Tony|
|Notes:||AKA Hyper Force.|
Atari ST release
User Rating: 4.1/10 (7 votes)
Cassette Front Cover
Cassette Cover (Side)
Cassette Back Cover
|Commodore Computing International Review (August 1986)|
|Hyperforce reminds me very much of a Llamasoft game, with its excellent use of colour and sound effects. For Ariolasoft's first release on the C16, it is very good, and if they can keep this standard up, they are sure to become a market force in the C16 market.|
The game features very fast arcade-action play, with great graphics effects that use colour to the full. I haven't seen another C16 game yet that uses colour to such good effect.
The aim of the game is to collect a number of pods that appear at random around the screen. The number of pods you have to collect depends on the screen you are on. You have to try to collect these pods before the chamber walls move in and absorb them. You can force back the walls by shooting them, but let them get too close and you'll be wiped out. Anything that the walls touch, they erase, so you have to be careful not to make them wipe over the pods.
There is a time limit on your life, which is called a pulse. Your remaining pulse is displayed at the top of the screen, and decreases as the game is played.
Hyperforce is one of those games where you just need to use blind instinct. You don't have time to think about what you are doing. The graphics are good, sound effects are good, and game play is good. An excellent, fast moving game that I fully recommend.
Graphics: 4/5; Sound: 4/5; Playability: 4/5; CCI Rating: MEGA
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