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GeoLudo
Title:GeoLudo
Category:Game/Board
Release Date:
Language:English
Size:64K
Device Req.:Disk only (1 side)
Machine:PAL & NTSC
Code Type:Machine code
Distribution:Freeware
Code by:xahmol
Notes:A Ludo game implementation for GEOS 3.5.
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GeoLudo Title Screenshot

GeoLudo Screenshot


Description
GeoLudo is based on a Ludo variant that I programmed in BASIC for the Commodore 128 80 column mode in 1992.
The game uses the LUDO rules from the Dutch 'Mens Erger je Niet' variant as played by my family 30 years ago, so probably there are some 'house rules' interpretations that are not the same as the present official game manual, like what is allowed after a six is thrown depending on how many pawns are already on the board.

Supports GEOS3.5 on a Plus/4. A 1551 drive is needed on a real machine, or use YAPE with 1551 CPU exact drive emulation.
Known issue: alas the application on (only) Plus/4 crashes on exit. No clue what causes this, so presented as known issue instead.

Multiplatform:
- the same executable works on GEOS variants on Commodore 128, Commodore 64 and Commodore Plus/4
Interface:
- Color suppport: the game works in color on all platforms and modes apart from the VDC 80 column mode on a C128 with only 16 Kb VDC memory. On 64 Kb VDC memory color is supported. If color is supported is detected by the game itself.
- Option to play in monochrome as in game option
- Option to switch between 40 and 80 column mode on a C128.
Save game support:
- Saving and loading of a game is supported
- Autosave option can be enabled (default off as the downside is notable extra delay due to disk access before every human turn)

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