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Future Knight
Title:Future Knight
Category:Game/ArcadeAdventure
Release Date:
Language:English
Size:16K
Machine:PAL Only
Code Type:Machine code
Distribution:Commercial/TA
Retail Price:£6.95
Game ending type:Has an end, game ends
Released by:Gremlin Graphics
Trained by:Kindervater, Björn (TTL)
Cracked by:ECO
Notes: 
  Download:
Download from Plus/4 World
Plus/4 World
Download from Plus/4 World
Plus/4 World
Download from Rulez.org
Rulez.org
Download from Othersi.de
Othersi.de
Download from Othersi.de
Othersi.de
Download from TheOldComp
TheOldComp
  Disk only crack:
Download from Plus/4 World
Plus/4 World
Download from Rulez.org
Rulez.org
Download from Othersi.de
Othersi.de
Download from TheOldComp
TheOldComp
  ECO crack:
Download from Plus/4 World
Plus/4 World
Download from Othersi.de
Othersi.de
  TTL crack:
Download from Plus/4 World
Plus/4 World
Download from Rulez.org
Rulez.org
Download from UberLeet
UberLeet
Download from Othersi.de
Othersi.de
Download from Zimmers
Zimmers
Download from TheOldComp
TheOldComp
Download from ko2000
ko2000
  External links:
    ZX Spectrum release
    C64 release
    Amstrad CPC release
    MSX release

User Rating: 5.8/10 (13 votes)
Future Knight Title Screenshot

Future Knight Screenshot


Game Endings
This game has an ending!


Derived Software
Ghost Town (Byte Games 21)
He-Man


Appeared On Compilations
Omnibus


Publications
Map: Commodore Világ 22 (Magazine/Hungarian) Page 32
Review: ZZAP! C16 (Magazine/English) Page 6
Review: Zzap! Italia 15 (Magazine/Italian) Page 45
Map: H And D's C16 Plus/4 Handbook Volume 2 Issue 2 (Magazine/English) Page 23
Previewed: Commodore Welt C16 116 P4 Special Testjahrbuch 1988 3/88 (Magazine/German) Page 16


Covers
Cassette Cover Front
Cassette Cover Front
Full cover
Cassette Cover Back
Cassette Cover Back
Cassette Cover Inlay
Cassette Cover Inlay


Cassette or Box Photo
Cassette
Cassette


Maps
Download: future_knight_map.gif
Created by Noro.
Description: Game Map
Dimensions: 2230x1204
File size: 180 KB. Created in 2003.


Instructions
Joystick in Port 1.

Joystick
Up Jump up / Climb ladder
Down Crouch / Climb ladder
Left Walk left
Right Walk right
Left Up jump left
Right Up jump right
Fire Shoot current weapon


Keyboard
: Jump up / Climb ladder
. Crouch / Climb ladder
Z Walk left
X Walk right
Z : jump left
X : jump right
Shift Shoot current weapon


Other controls
Esc Panic Button: return to last exit entered
Space Use objects
Run/Stop Abort game
Control Pause


Bad Keyboard Implementation
Due to a very bad implementation of the keyboard option, Function Keys seem to have some weird effects on the game.

Key Effect
F1 Breaks the game
F2 Energy decays until all lives are gone
F3 Energy decays until all lives are gone
HELP Broken screen + energy decays but unlimited lives
F4 Energy decays until all lives are gone
F5 Jump back + time limited unlimited lives
F6 Breaks the game
F7 Cheat mode: energy decays but unlimited lives


Bad Digits Gfx Usage
Several bits of the game's panel come straight from the C64 version, like the digis 2x2 characters used for the energy digis. Unfortunately, they've been used as hires characters instead of multicolor ones.

In order to fix this lack, enter this in Monitor before starting to play:
>146D 5D



Notes On TTL Crack
Cracked version with intro and built in trainer. Here the author announces again his nick's change from The Bitsoft Ltd. (TBL) to The Tough Lord (TTL).


Final

Load this .FRE file as snapshot in YAPE emulator.


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Advert found on Happy Computer Spielesonderteil issue 12/86 page 103.


Cheats - How do I use cheats?
>2AE3 ADUnlimited lives
>055F 10Unlimited energy
>036E 00, press SpaceOpen hidden exit at first screen
>036E 09, press SpaceOpen hidden exit at third screen
>036E 0A, press SpaceUse Confuser
>036E 12, press SpaceUse Bomb
>036E 13, press SpaceOpen access to ending screen
>146D 5DBugfix: Fix color of energy indicator
G 2A3FRestart game

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