|Machine:||PAL & NTSC|
|Notes:||This program is listed as three games in the book: Dice Derby, Snake Eyes and Craps.|
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|Instructions from The Commodore 16 Games Book|
This is the first of a dice trio to be followed by Snake Eyes and Craps. All three use the same central routines and a menu is provided to select between the games. This will produce an enjoyable set of dice games and save a lot of typing.
Dice Derby is a race game in which the dice total is used to determine how far each horse travels. It can be played by two to four players and has an attractive shaking cup feature.
The fire button is pressed to start the roll and again to finish. This means that each player can exercise control over the duration of each shake.
The characters will race along until one is declared the winner. The winner is not determined until the last throw of the round and so some very close 'photo finishes' are possible.
This is the second of the three dice games. The instructions for throwing the dice are the same for all the games.
The game is for two to four players and includes on-screen betting. At the start the target pot is entered, which may be between £40 and £400. The bank starts at £0.
Each player then rolls the dice. If a double is thrown then the player wins the bank amount. If 'Snake Eyes' (two ones) is thrown then the player gets twice the bank total. The bank resets to zero when it pays out.
After each round the bank gets £5 if the target set is below £200 and £10 if the target is above £200.
The game continues until a player's cash reaches the target score.
It may be interesting to change the amount to the bank after each round to provide a larger 'pot'!
... and Roll!
Here it is, the micro version of the American dice game featured in gamgster movies and TV shows.
Two to four players can now pretend that they are in Las Vegas courtesy of the Commodore 16.
At the start of the game each player has £100 (you can change it to dollars if you want more realism!). A bet is placed up to the total holding of each player on his turn. Then the fun begins.
If a 7 or 11 is thrown then they are paid evens. If a 2, 3 or 12 is thrown the turn ends and the stake is lost. Any other total becomes the point. This is then the total to roll for.
The player continues to roll until the point is reached, paying evens, or a 7 is thrown in which case it is the next player's turn.
iIf a player loses all his money then he drops out and the game continues until only one player is left.
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