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Character Builder
Title:Character Builder
Release Date:
Machine:PAL & NTSC
Code Type:Basic
Notes:Used I/O device is tape
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Character Builder Screenshot

Derived Software
Generatore Di Caratteri

Published: The Commodore 16 Games Book (Book/English)

Instructions from The Commodore 16 Games Book
The Create Your Own Monster Kit

Character building can be as much fun as playing a game. This 'utility' enables 32 characters to be defined easily.
The built-in characters from 96 to 127 are first displayed and then the opportunity is given to adapt them, or create completely new ones. The definition values can be noted down and then used in your own programs. Complete sets can be saved on tape to produce a library of useful characters.
Although many of the programs in this book have had characters designed for them, others use standard characters. With this character definer you can dramatically improve the appearence of these games. You may even wish to change all the ones in the book!

Character builder reference guide

After loading, the grid starts with the first character picked up. This may then be Edited, Cleared, or any of the following can be selected by pressing the first letter of the option.
Clear. This clears the grid completely.
Pick up. Asks for character number, then as the last digit is pressed that character will be transferred to the grid. It can then be Edited, Changed, etc. Note: three characters must be entered, therefore 2 would be 002.
Edit. Places the flashing cursor at the top left of the grid. It can then be moved using A, S, * and cursor up. Space bar will set or unset a point. When finished Q is pressed.
Press 'T' for tape save.
Press 'L' to load data from tape.

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