Brief name of the so called "3-D Raster Scaling" effect, as first seen on C64 in Coma Light XI (Oxyron, 1993). Evolution of the classic copperbars, the z-axis perspective effect is generated by changing both the color table and the masking used to 'cut' the rasterbars'sides.
A perfect sample: Oldschool 2!
3D Rasterbars have been seen in a primitive version since Silence, but with no side masking yet.
Copyright © Plus/4 World Team, 2001-2018