|  From: Chicken (all posts) 
Date: 1998-07-20 
Subject: Old one, mostly 4 TLC 
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Sziasztok! 
Hi Levente, 
 
> Rachy may have corrected this one (Sziasztok rulez :-) ). 
 
Sure did! 
 
> Hmmm... Eerrr... that's because you haven't invited her for a coffee, 
> huh-huh. 
 
She always brings her own to the course... At the JFK Institute they have a nice little cafe. But most of my courses take place somewhere else... So I usually don't get there in time! Anyway, there are other babes! 
 
> From wave converters, I used some different versions. The one thatcontained 
> everything I could do, is just a prototype (though, later I used it 
> regularly without recoding). 
 
I noticed, it's kinda spaghetti code :) 
 
> 5-bit replay routine (residing on the zeropage), 
 
Yeah, that's givin' some real speed! 
 
> ADSR, waveforms, squarewave pulselevel, SID triangle SYNC and 
> RING modulation effect (though the latter is buggy). 
> 
> - 'Prototype'. The first one which was coded entirely by me. Well, the 
>   most major improvement on 'Cool convert' is the new ADSR engine. I 
>   borrowed a c64 from a friend, and measured the ADSR of the SID by 
>   it's additional ADSR level register (3rd voice). The other one, the 
>   ability of SYNC on one channel per time. 
> 
> - 2.0 A. Seems to be a final version (92 summer). It contained the 
>   routines of the prototype, but it was much shorter. I didn't include 
>   SYNC, because of speed. 
 
Is it uploaded somewhere? 
 
> - 2.0 C. Fast IRQ version. 3 bits replay. The same styled digital replay 
>   routine like the first fast WIT types had (no serious things in the 
>   replay). ADSR, pulse level (this one is done by generating the 
>   squarewave in the memory in realtime). ADSR is done by not just dividing 
>   the output in the digital replay, but using precalculated wavetables. 
>   Sounds quite poor in opposition with the former, but runs fast. 
> 
> I also made some FRQ's (1.4, 1.5) which contained pseudo ADSR and 
> 'intelligent' multiplexing. 
 
I think I have those... I have coded a freq converter aswell, it's still very slow and I never really finished coding. Btw, do you know the converter routine used in "VECTOR-VICTORY" (converted by CSORY, one of my favorite demos ever)? I think the Converter was done by CSM, it doesn't use the C64 player routine but creates a TED one (kinda precalculated). 
Therefore, it's REALLY fast. This routine was used in some parts of METALL ASS aswell, if I remember correctly... I have never seen the converter itself, though. Does anyone have it? 
 
> BTW, I guess it would be possible to do someway. ...I just failed my exam 
> which included z-transformation and transient functions :-(. 
 
Btw, I had my last exam (US History) last Saturday and I guess I did pretty good :) I learned really hard, though. That's why I haven't been here on Friday! 
 
> Well, what about the musics of Winter Events, Bongo, or King of Kings? 
 
No, they suck! (Just my opinion... I like LAZA!, DIZASTERBLASTER and TERRA NOVA much better!) 
 
> A viszontolvasasra (...sorry, I have no accented letters :-() 
 
What does it mean? Something like "Avec plaisir"? 
I think, I gotta answer some more mails... 
See ya, 
Christian 
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