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From: indi (all posts)
Date: 1999-01-05
Subject: Re: Merry X-mas!
>Hi Mike,
>talking about X-MAS... Remember them X-MAS Lemmings? :)

yeah... then Psygnosis gets greedy and sells it as "holiday lemmings"
Bah!

>In case you opt for a BREAKOUT...
>Include this... When you get a "CATCH THE BALL"-EXTRA let the ball move
>horizontally and FIRE BUTTON launches it straight up. This would help to
>hit those damn stones in the corners...
[CUT]
>Sounds good...
>On the subway I just played XENON II on my GAMEBOY COLOR... Shoot'em ups
>are so cool! Do you know XENON II on AMIGA? Brillo soundtrack. If you'll
>ever finish a game, what about a nice DIGI REMIX TITLE MUSIC... I got the
>ORIGINAL tune by BOMB THE BASS... It's radical. BTW, is you're SPRITE
>ROUTINE fast enough to handle in-game digis? OK, just kiddin'... :)

I've more or less decided on a shoot-em up... I've finally got 12
masked/multi colour sprites on a scrolling backdrop... and it does ALSO run on a real plus/4! (after a bit of a tweek!)

I can have about 165 16x16 sprites... which should give a huge range of baddies..

Once I get a map of somesort... I'll, put a demo available for download...

Im also looking to do a plus/4 framework..why?

Well, lots of folk Id imaging can't be bothered writing yet ANOTHER sprite routine... so I hope this'll stop that..

Also, I've just added source level debugging to Minus/4.. :-)
Using TASM its easy to debug and run... I'll put whole framework with a full sprite system and tasm for download soon...

Ahh... what fun! Been a long time since I did real 6502! :-)

Mike
^`'~*-,._.,-*~'`^`'~*-,._.,-*~'`^`'~*-,._.,-*~'`^`'~*-,._.,-*~'`^
Mike Dailly mike@scotch.demon.co.uk http://www.scotch.demon.co.uk
(Please remove the <REMOVE_ME> from my e-mail address when replying)

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