Posted By
gerliczer on 2024-03-03 13:49:33
| Re: NTSC vs PAL compatibility
Visible parts need no adjustment. 262 vs. 312 raster-lines. Raster-line timing is exactly the same. 1 Depends on your code's cycle consumption. If it does not exceed what is available in NTSC then probably easy. Except the higher frame rate may need compensation. 2 Over at CSDb I see a lot of re-cracks of games that boast of NTSC compatibility. So I think it is worthwhile. Sometimes, even I try, too.
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