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Posted By

Csabo
on 2024-01-24
17:41:00
 Re: Some Creative Cheats (Part 1)

Let's start with Impossible Mission +4! The game is not actually impossible, but it is pretty hard. Do you want to make it easier? Good news, this game has a built-in cheat!

To activate it, walk up to any terminal, and then use it. This gives you a small menu. Select the first item, and press right 3 times (nothing visible happens yet). Press down, and press right 2 times. Press down, and press right 8 times. When correctly executed, a new menu item ("ADMIN ACCESS") appears. Select this to activate the cheats!

The game immediately tells you that you can use these keys (all very useful):

F1 - Instant snooze (the robots leave you alone for a while)
F2 - Reset platforms
F3/HELP - Teleport to next/previous screens.

There are additional keys you can use:
Inst/Del (backspace) will remove all furniture from the room which do not contain a piece to be collected.
Pressing up/down in the elevator will show you all the rooms you haven't explored yet.

This means that even while using these cheats, the game simply becomes easier, but it still stays meaningful. You can keep going and collect everything, then eventually win the game

Let's move on to our second game, Bruce Lee Anniversary Edition - the first of the "new era" TCFS games. This is a tough one indeed! One needs a lot of practice to make it all the way to the end. I wonder if anyone has done it so far?

If you found it too difficult, we're here to help! First off, we have 2024's first Game Map here, lovingly pixelled by me (Csabo). Taking a look at this should help you get a sense of the scale of the game. Anyway, on to the cheats: on the title screen (blue one, with the music), type DEVMODE. When correctly done, the "start game" text will turn to inverse. Once activated, you can press Inst/Del (backspace) on any screen to immediately collect all lanterns, and you can use the F keys to navigate: each exit leaving the current screen will be numbered. Therefore pressing F2 will go to the door/exit marked with "222", etc.

The only mystery that remains... Why 3-2-8? Could it be some kind of secret code or a significant date of some kind? There's no way anyone can figure this one out!



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