Posted By
![](/images/g.gif) Csabo on 2022-10-01 12:24:07
| Re: Hercules Redux
controlled like a sack of potatoes LOL, spot on!
@C64Mark: the hub-world approach could be optional of course, or the first entry could simply be "random". However, seeing all of the tasks on one screen, and seeing a completion percentage would go a long way towards giving players an incentive to keep at it.
What the game does at the stable of Augeius for example (hidden insta-death tiles right in front of you) is just fundamentally broken, un-fun game design. There's literally no hints at the danger, the game is forcing the player to keep re-trying the same levels until all these nonsensical tricks are learned (the hard way). That's already bad, but the "now you're forced to play another completely random" level makes it another level of worse.
Anyway... it's still nice to have this updated version than the original ![happy](/images/happy.gif)
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