Posted By
gerliczer on 2022-04-14 10:31:31
| Re: Memory layout in games
I second Csabo and Mad. Furthermore, when you create a little bit more CPU demanding code, you may find yourself in situations where optimal arrangement of large or many lookup tables will dictate your memory layout. Then you'll be happy to find one single contiguous area where you can put your chargen or video matrix in extreme cases. Although it is not game related but when I wrote Sweet DFLI C=16 I had to do a thorough layout test on where to put the graphics so it wouldn't overlap with the luma/chroma matrices. And everything else had to be stashed into the remaining "holes" in memory.
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