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Posted By

Mad
on 2022-04-14
09:59:37
 Re: Memory layout in games

Almost the same here. The only thing which could be interessting to mention is, that on a Hannes256k you only have the memory from $1000 onwards (or maybe $4000 just don't remember the exact specs), at least the core interrupt routines should reside in that lower area.. So this would be the only limiting factor I would take into consideration for placing code or graphics.. Of course if you do have a cartridge maybe this would also limit the memory choices. So to say, it really doesn't matter that much where you place graphics.. If you do multiload games you would have to juggle with a lot of different areas anyways, because you don't want to turn of the screen there. Or if you are a very orderly programmer and really think about a standard memory layout for all files/screens/modes of the game then maybe it would make sense to think about that before, but I think that is too limiting (for me personally).



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