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Posted By

MMS
on 2022-01-17
15:46:03
 Re: Where are these type of games for Commodore Plus/4???

Well, in some cases with FEW sprites the Plus/4 can manage to ALMOST simulate C64 with the help of it's higher CPU power.
These are like Spy VS Spy, or Borrowed times, maybe I can count here Barbarian too.
But there are restriction on color and placing, and needed really smart programmers and fast routines at the border area.

On the other hand, the mentioned games (like Golden Axe, or SOTB) use a LOT of big sprites, and without HW support, this is not feasible with the current +4 HW.
STOB is definitely what +4 cannot do, but Mermaid demo Lone Fly from 2006 (in 8 Shades Of Black) is the closest thing on +4 to SOFB. But the bird is on the background area, not before the house or trees. That1s not feasible.

If our CPU (or a more future proof and more reliable 65C02) would have 2 or 3 time more power during the border area (when TED does not work on the display), I mean 2-3x higher frequency, then maybe...
Actually, nor EGA or VGA had hardware sprites, but they had no attribute color collision, and had much higher CPU clock speed to do the math for the proper sprite handling. Like Secret of the Monkey Island, or the lot of classic shoort games, like Flashback.
Another World has so much filled 2D vectors... for this you need RAW CPU power.



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