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Posted By

Frenetic
on 2021-10-06
05:02:23
 Re: Sidekick264 - software defined cartridge

SID detection: there's a very simple explanation for this -- it's not implemented in the 264 branch happy I'm not really familiar with 264 games, intros etc. and obviously I wasn't aware of your intros, all SID-using software I found was SID-exclusive. Since the emulation and bus communication runs asynchronously the detection needs to be implemented explicitly. Code for this exists in the C64 branch and in my SIDKick (https://github.com/frntc/SIDKick). Which detection method are you (and others on the 264s) using?

SID support permanent: if I get you right, that's only a UI thing?

CRTs: magic cart didn't exist for the 264 when I last touched the code, but should be easy to do (need to check how easy with SID emulation in parallel). What other CRTs do not work?



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