Posted By
 Csabo on 2020-12-12 17:18:10
| Re: A game for C16
The culprit for the bug is the sound initialization at $3B8F. It ends up writing $7C into $FF12, which messes up the charset, even though in the beginning the code sets $FF12 carefully.
For now, we can run the game with POKE15261,44:RUN, after which it works just fine. |