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Posted By

Csabo
on 2020-12-12
17:18:10
 Re: A game for C16

The culprit for the bug is the sound initialization at $3B8F. It ends up writing $7C into $FF12, which messes up the charset, even though in the beginning the code sets $FF12 carefully.

For now, we can run the game with POKE15261,44:RUN, after which it works just fine.



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