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Posted By

Stinaris
on 2020-04-03
07:28:43
 Re: Atic Atac

Chronos - A couple of reasons

1) I was trying to see what I could achieve based on, typically what programmers at the time were producing, which was predominately 16K. There were some absolute abominations like GNG, Commando and Green Beret and I was seeing if I could capture the essence of much larger games so they were more like the originals than the examples I gave. However I obviously am using much more advanced dev tools and no ludicrous schedules to adhere to. Although my total dev time (on 8 hours a day) for Atic Atac would be about 6 weeks, which I'm quite pleased with.

2) Have you seen what the assassins are doing and the rate they are producing it at?
As a lone coder (and a very poor artist and musician and for that matter an average coder) I cannot even think about releasing something of that level. If I wrote Atic Atac in 64K, the expectation would be the C64 version, which is pretty special. That version has a coder, musician and artist working on it. Way out of my scope.
So for my own self respect, I'm leaving the Plussy to the experts.



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