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Posted By

MMS
on 2020-01-26
14:54:05
 Re: How did you make music in the old days for demos?

Hi Verona,

Both mentioned games are an interesting mix happy

Brainfade:
-First music (with intro pic "cat") is a SID music with FRQ converter, like the ones made by Pigmy (Games Music)/MB (Game intros)
-Second music (with flying logos) seems to be written for TED with such an editor Luca described in Lone News 20
-Third (ingame) music sound like a SID music played with digi converter (like TLC's one)

Trap:
-Intro music is evidently a Pigmy of MB SID FRQ converter
-Ingame musics are SID with Digi converter, you can clearly hear the cutoff frequency coming from the sampling rate

Also there is the fantastic TEDZAKKER from Hermit you may have vibrato and other if you want to write your own music.

Luca's article is really good in Lone News, but it needs a programmer (as you).

Because I am not a programmer nor a musician, I prefer George's way:
The music has very special sound, and it is not "taken" from C64, so I can say you cannot meet the same song in any other Commodore release. (I suppose there are even more MIDIs around than SID)
SID and 3 channel is still a blocking point for native TED machines, but it could be emulated too. happy



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