Posted By
MMS on 2017-02-02 17:11:18
| Re: Colors area for Multicolor screen
Hi Mad, Thank you for the proggy, I downloaded it! I will test it this week. Today I finetuned my BASIC "soft-sprite" routine and the movement of the crosshair, on a (still) drawn multicolor backgound (you know, circle, box and the others )
Yeah, it works, and not interfere with the backgroung and with attributes (before and after movements I use the SSHAPE and GSHAPE, but not hassle with the copy of the crosshair with GSHAPE+XOR)
I may need some speed increase in the drawing, as it takes ~0.8sec. I will test if this direct drawing or the GSHAPE routine is faster. Unfortunately none of them will become faster after compiling it. Maybe it will be fastest, if I would go back the "bloody roots", and draw the crosshair with BASIC2.0 style direct POKE commands (if I use only fix positions, then it may work)
PS: thank you for your comment on VDC challenge! BTW I am amazed by Bauknecht stuffs, keep on the good work! For a long time I also used only FLI, IFLI and IHFLI pictures. The HFLI quality was also a surprise for me some time ago But in 30-40% of the cases the HFLI look much crappier than FLI, and need much more photoshop like prework, but that is the part of fun
Update: sorry it hngs and completely kills my Win10 64bit, also Avast goes crazy with it. Never mind, my diplome work Mandelbrot kills it completely too :-) I will check it with my second PC I am just repairing, it has Win7 32bit.
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